Is there any way to pass asset meta data to the assets created by Houdini Engine?
Thanks,
Chris
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Houdini Engine for Unreal » Asset Metadata
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Technical Discussion » creating spare properties in python
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Thank Pelos.
Creating a new template from scratch is documented. I am looking for something slightly different.
In the “Edit Parameter Interface” there are a bunch of pre canned parameters in the “Render Properties” or “Node Properties” tab. These have predefined labels and are tagged with where they should be placed.
I want to script selecting one of those parameters in that dialog and pressing the right arrow button.
opproperty does that in hscript. If there is a python equivalent, it is not documented.
Creating a new template from scratch is documented. I am looking for something slightly different.
In the “Edit Parameter Interface” there are a bunch of pre canned parameters in the “Render Properties” or “Node Properties” tab. These have predefined labels and are tagged with where they should be placed.
I want to script selecting one of those parameters in that dialog and pressing the right arrow button.
opproperty does that in hscript. If there is a python equivalent, it is not documented.
Technical Discussion » creating spare properties in python
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I would like to translate this hscript into python:
opproperty -f $arg1 rman* ri_bezshutteropening
opproperty creates a spare property from a set of pre-defined properties. I can't find anything in the python API that seems to do that.
Do you have any hints?
Thanks
Chris
opproperty -f $arg1 rman* ri_bezshutteropening
opproperty creates a spare property from a set of pre-defined properties. I can't find anything in the python API that seems to do that.
Do you have any hints?
Thanks
Chris
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