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3rd Party » Axiom plug-in is not installed properly
- duveil
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Houdini Lounge » Houdini 20 Rumors
- duveil
- 11 posts
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raincole
First of all I do think 3DCoat is a good software. While I'm quite proficient with Blender now, I have to admit Blender's texture painting is hardly usable if you 1. need 4K resolution 2. need PBR workflow. 3DCoat is a much better choice. (Substance Painter is another one, but in my opinion 3DCoat is better if you don't need Designer's procedural capability)
Second, please read this:We can not (and don't want and are not going to) control your activity (our EULA do not have such limitations). This is our appeal and not a legal demand.
(from https://pilgway.com/page/our_voice)
And stop spreading outdated information.
I had used 3D Coat back then. It is a great software and I liked it a lot .I respect their choice . And this is a very flammable topic so I am sorry for bringing that up also I am against all kind of religious and politic premises for dcc that is why I stopped using it. I guess this is more appropriate way of explaining it. Take care.
Houdini Lounge » Houdini 20 Rumors
- duveil
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GCharbzf3dI use 3D Coat, great at sculpting, modelling, the best at retopology and IMHO better than SP for painting, great UV tools as well, it could use more tutorials, but things are getting better on that side !
In fact, a powerful 3D software, although unknown, has surpassed most software in modeling functions. It is 3dcoat, and it is recommended that Houdini learn more
3dcoat.com
Sure but I don`t like that moral Christian EULA nonsense.
Houdini Lounge » Houdini on Wayland Linux
- duveil
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Hi folks. I wonder If anyone has any knowledge about SideFx`s stance on wayland support. I use Fedora and AFAIK xorg development is stopped. I guess Red Hat related distros will eventually go that direction too . Houdini works fine with xorg but secondary applications can cause problems . I recently had wacom problem on xorg but when I switched to wayland it was fine. Not fatal but kind of disturbing. So should I go back to windows? What do you think?
(I use Red Hat based distros cause of Maya :mad
(I use Red Hat based distros cause of Maya :mad
Edited by duveil - May 29, 2023 10:59:19
Technical Discussion » Linux for Houdini
- duveil
- 11 posts
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VFXDOGduveil
I can recommend fedora with Gnome DE. It has some dependencies you need to install beforehand . And since I couldnt add sesinetd to startup I need to manually start every time I open the computer(it is not about fedora just my lack of knowledge). Other than that everything works fine.
I tried to install Fedora on my laptop with boot efi error.... I'll try mint
Did you disabled secure boot? And you can always try live iso before you install it. It is a fast way of reviewing distros. I use fedora because of autodesk products. If you are gonna use just Houdini debian based distros are ok too. For laptop fedora is my first choice. For desktop or ws Rocky Linux would be more stable.
Technical Discussion » Linux for Houdini
- duveil
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I can recommend fedora with Gnome DE. It has some dependencies you need to install beforehand . And since I couldnt add sesinetd to startup I need to manually start every time I open the computer(it is not about fedora just my lack of knowledge). Other than that everything works fine.
Edited by duveil - March 30, 2023 08:49:15
Houdini Indie and Apprentice » Karma render delegate failed
- duveil
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Hi I dont know exactly which one is worked but I installed these libraries again with "*" at the end and everything works now .
** dnf -y install libXss*
** dnf -y install libGLU*
** dnf -y install libnsl*
** dnf -y install libXss*
** dnf -y install libGLU*
** dnf -y install libnsl*
Edited by duveil - May 16, 2022 17:20:10
Houdini Indie and Apprentice » Karma render delegate failed
- duveil
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mclawest
any info from your console log would be helpful
Hi thanks for quick answer. I installed 589 version first but I got
munmap_chunk(): invalid pointer Aborted (core dumped)
error then I used export LD_PRELOAD="/usr/lib64/libc_malloc_debug.so.0"
code for that and it worked but karma gave render delegate error. Now I dont have any idea where to
look.
[mustafa@fedora ~]$ houdini Houdini DSO error on '/opt/hfs19.0.619/houdini/dso/SOP_Substance.so' libGLU.so.1: cannot open shared object file: No such file or directory [mustafa@fedora ~]$ Unable to create Usd Render Plugin: HD_HoudiniRendererPlugin HD_HoudiniRendererPlugin not supported - removing from renderer list Houdini DSO error on '/opt/hfs19.0.619/houdini/dso/usdui/USD_UI.so' libGLU.so.1: cannot open shared object file: No such file or directory Unable to load DSO /opt/hfs19.0.619/houdini/dso/usdui/USD_UI.so System configuration error. Try running with HOUDINI_DSO_ERROR=1
Edited by duveil - May 16, 2022 15:40:30
Houdini Indie and Apprentice » Karma render delegate failed
- duveil
- 11 posts
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Hi ,I have exact same problem with fedora 36 I tried to install
but it says it is already installed and I get the same error .
I really appreciate some help.
sudo dnf install libopengl0 -y
but it says it is already installed and I get the same error .
I really appreciate some help.
Houdini Lounge » Houdini 17 reactions and thoughts
- duveil
- 11 posts
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Andr
I was intrigued as well but didn't really get what he meant and the implications
Could anybody explain the final words of the presentation?
I also kind of stuck around there?
Houdini Learning Materials » Convert Lat/Long to XY?
- duveil
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Hi,
I have been watching a tutorial of Stefan Sietzen which is great by the way and trying to copy what he does.He converts Lat/Long data to xyz coordinates on a sphere with this formula:
I try to achieve this effect on a flat map .I uvproject the points and connected $MAPU, and $MAPV to position and it looks looks like this.I can`t offset the projection and America part is divided from wrong place.Any idea how to use Lat/Long
data to project points on a 2D plane.I am new to houdini and I am sorry if it is very basic question.
Thanks in advance
mustafa
I have been watching a tutorial of Stefan Sietzen which is great by the way and trying to copy what he does.He converts Lat/Long data to xyz coordinates on a sphere with this formula:
float x = cos(radians(@lat)) * cos(radians(@long)) * 2; float y = cos(radians(@lat)) * sin(radians(@long)) * 2; float z = sin(radians(@lat)) * 2; @P = set(x,y,z);
I try to achieve this effect on a flat map .I uvproject the points and connected $MAPU, and $MAPV to position and it looks looks like this.I can`t offset the projection and America part is divided from wrong place.Any idea how to use Lat/Long
data to project points on a 2D plane.I am new to houdini and I am sorry if it is very basic question.
Thanks in advance
mustafa
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