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Technical Discussion » How do I move objects in screen space?
- fahr
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Technical Discussion » How do I move objects in screen space?
- fahr
- 5 posts
- Offline
Hi guys, new user here. I'm poking around in the UI trying to become familiar with it, and I can't for the life of me figure out how to manipulate an object in screen space.
In Maya, if I want to translate an object in screen space, I click and drag in the middle of the manipulator. But in Houdini, clicking and dragging in the middle transforms the object on it's local XZ plane.
I edit objects and components in screen space ALL THE TIME and love it, so I'm hoping it's just a setting I'm missing somewhere in Houdini.
Can anyone help?
Thanks!
In Maya, if I want to translate an object in screen space, I click and drag in the middle of the manipulator. But in Houdini, clicking and dragging in the middle transforms the object on it's local XZ plane.
I edit objects and components in screen space ALL THE TIME and love it, so I'm hoping it's just a setting I'm missing somewhere in Houdini.
Can anyone help?
Thanks!
Houdini Indie and Apprentice » Renderfarm?
- fahr
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thanks for the info archtor.
On a completely unrelelated note, i noticed you are a character TD at Core (i'm an observant person, you see).
Do you have any recommendations as to what some of the best available training is for character rigging Houdini? I've noticed very sparse available training on the subject.
Thanks!
On a completely unrelelated note, i noticed you are a character TD at Core (i'm an observant person, you see).
Do you have any recommendations as to what some of the best available training is for character rigging Houdini? I've noticed very sparse available training on the subject.
Thanks!
Houdini Indie and Apprentice » Renderfarm?
- fahr
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Just read this thread and since it's largely unresolved, I figured I'd bump it.
I'm also looking at the possibility of buying a few apprentice HD nodes and net rendering for a short film my friends and I are looking to put together.
But I just started looking at Houdini and don't really know how it works. We would like to use a render manager (Smedge or DrQueue come to mind), but I keep hearing of this need to export a “net render” format for each frame before they can be rendered over a network? What's that all about? Is it similar to Renderman's RIB?
That sounds like an incredible waste of time for a small project. Not to mention it probably makes it impossible to use Apprentice for net rendering.
Isn't there just some way to make Houdini just load the .hipnc file and render it directly for each machine on the network? That's how most other apps handle things.
I'm also looking at the possibility of buying a few apprentice HD nodes and net rendering for a short film my friends and I are looking to put together.
But I just started looking at Houdini and don't really know how it works. We would like to use a render manager (Smedge or DrQueue come to mind), but I keep hearing of this need to export a “net render” format for each frame before they can be rendered over a network? What's that all about? Is it similar to Renderman's RIB?
That sounds like an incredible waste of time for a small project. Not to mention it probably makes it impossible to use Apprentice for net rendering.
Isn't there just some way to make Houdini just load the .hipnc file and render it directly for each machine on the network? That's how most other apps handle things.
Houdini Lounge » Long hair and fur solution for Houdini?
- fahr
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From a standpoint of animating characters, one major hole I see in Houdini's toolset is fur and hair. I've heard it mentioned that you can do fur, but I've never seen any examples. And I have heard nothing concerning long hair.
Keep in mind that I know that fur is certainly possible (see “The Wild”), but my studio has no TDs that can write their own shaders and tools, so we have to rely on off-the-shelf options.
I don't believe Shave and a Haircut works for Houdini, so are there any available hair solutions out there? And, more importantly, can a “stoopid” artist use the tools without having to be a TD?
All in all, houdini is looking amazing. Keep up the good work!
Keep in mind that I know that fur is certainly possible (see “The Wild”), but my studio has no TDs that can write their own shaders and tools, so we have to rely on off-the-shelf options.
I don't believe Shave and a Haircut works for Houdini, so are there any available hair solutions out there? And, more importantly, can a “stoopid” artist use the tools without having to be a TD?
All in all, houdini is looking amazing. Keep up the good work!
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