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Technical Discussion » Error Running python render script
- fodder937
- 4 posts
- Offline
Technical Discussion » Error Running python render script
- fodder937
- 4 posts
- Offline
I wrote a python script that runs through each camera I have and renders each lighting pass for each object in that shot. When I run the script it begins rendering….when I return a few hours later the screen has the following error message:
The attempted operation failed.
Error: Failed to save output to file “Could not open file D:\Program~1\SIDEEF~1\HOUDIN~1.374\houdini\soho\IFD.py”
There is also a console window open at the bottom of the screen that says the following:
Event Queue Full: Events being dropped:
UI_EVENT_TIMER to UI_Manager
I can close the console window - but houdini is locked up tight and won't let me even close the error window.
I know the script is working and that it cuts out part way through the renders because the I usually have several image files saved to the HD. For example I might be rendering 200 frames for each light and it will process the first two or three lights and then part way through processing the renders for the next light it craps out.
I'm running the script on Houdini 10.0.374.
I've tried to run it on two different machines both a 32 bit and 64 bit and it gives the same error. Although it apears to do it at different times in the render batch - which makes me think it is some kind of memory problem…but both of the machines I'm running it on have plenty of memory to spare.
Has anyone ever run across this or know what could be causing it?
The attempted operation failed.
Error: Failed to save output to file “Could not open file D:\Program~1\SIDEEF~1\HOUDIN~1.374\houdini\soho\IFD.py”
There is also a console window open at the bottom of the screen that says the following:
Event Queue Full: Events being dropped:
UI_EVENT_TIMER to UI_Manager
I can close the console window - but houdini is locked up tight and won't let me even close the error window.
I know the script is working and that it cuts out part way through the renders because the I usually have several image files saved to the HD. For example I might be rendering 200 frames for each light and it will process the first two or three lights and then part way through processing the renders for the next light it craps out.
I'm running the script on Houdini 10.0.374.
I've tried to run it on two different machines both a 32 bit and 64 bit and it gives the same error. Although it apears to do it at different times in the render batch - which makes me think it is some kind of memory problem…but both of the machines I'm running it on have plenty of memory to spare.
Has anyone ever run across this or know what could be causing it?
Technical Discussion » Constant Crashing using Houdini Apprentice 10.0.295
- fodder937
- 4 posts
- Offline
Technical Discussion » Constant Crashing using Houdini Apprentice 10.0.295
- fodder937
- 4 posts
- Offline
I'm using the Apprentice version of Houdini (ver: 10.0.295) and I am attempting to follow allong with the 3dBuzz tutorial Fasttrack series. Recently Houdini has started to crash whenever I load my most recent saved file. It gives the following error:
A memory Allocation Error occured probably due to insufficent memory.
When I click ok it gives the following:
Fatal error: data saved to
C:\users\blahblahblah\blah.####.hip
(I used blah because it's just a long directory structure that is unimportant, and the #### just means a numbered file - the numbers are different every time)
when viewing the crash log this is what I see:
Crash report from Joe_Horacki; Houdini Master Version 10.0.295
Traceback from Sat Aug 22 15:53:33 2009
Caught signal 11
+0x04d29a88
+0x04d29e1b
+0x20696e69
+0x7473614d
What's worse is that regardless of what I do…that file is now corrupt and I have to go back two or more previous files to find one that loads and start all over! When I try loading the backup file it saves - it loads but most of my digital assets are missing or incomplete and a I get a load of errors.
I'm running a vista 32bit machine with 8 gigs or ram ( yes, I know vista 32 only uses 4 gigs) and a NVidia GeForce 9600 with 1 gig of ram.
As far as I am able to determine it's not the video card or driver as from reading the sticky because it can save a bakup hip file.
The only problem I can see is that the .hip file seems to be extremely large 256 MB. Is this file corrupt and I'm just lucky it didn't crash before? Looking back and the file iterations it seems to double in size each time I saved a new version….I doubt that it normal…or is it?
I'm seriously getting annoyed (:x) and frustrated at having to go back one or two files and redo what I just did every few hours. If anybody can provide some insight or better yet a solution for this problem it would be much apparecaited!
I tried uploading the file, but it just takes forever (my guess it's too large.)
A memory Allocation Error occured probably due to insufficent memory.
When I click ok it gives the following:
Fatal error: data saved to
C:\users\blahblahblah\blah.####.hip
(I used blah because it's just a long directory structure that is unimportant, and the #### just means a numbered file - the numbers are different every time)
when viewing the crash log this is what I see:
Crash report from Joe_Horacki; Houdini Master Version 10.0.295
Traceback from Sat Aug 22 15:53:33 2009
Caught signal 11
+0x04d29a88
+0x04d29e1b
+0x20696e69
+0x7473614d
What's worse is that regardless of what I do…that file is now corrupt and I have to go back two or more previous files to find one that loads and start all over! When I try loading the backup file it saves - it loads but most of my digital assets are missing or incomplete and a I get a load of errors.
I'm running a vista 32bit machine with 8 gigs or ram ( yes, I know vista 32 only uses 4 gigs) and a NVidia GeForce 9600 with 1 gig of ram.
As far as I am able to determine it's not the video card or driver as from reading the sticky because it can save a bakup hip file.
“If its your video card causing the crash then Houdini probably won't be able to save out a backup hip file. (This is one way to know if the crash is Houdini or Video Card related.) ”
The only problem I can see is that the .hip file seems to be extremely large 256 MB. Is this file corrupt and I'm just lucky it didn't crash before? Looking back and the file iterations it seems to double in size each time I saved a new version….I doubt that it normal…or is it?
I'm seriously getting annoyed (:x) and frustrated at having to go back one or two files and redo what I just did every few hours. If anybody can provide some insight or better yet a solution for this problem it would be much apparecaited!
I tried uploading the file, but it just takes forever (my guess it's too large.)
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