Yeah, EEVEE for Houdini would be awesome.
In the 18.5 presentation I saw a few OpenGL improvements which gives me some hope …
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Technical Discussion » OpenGL Refraction?
- frdf
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Technical Discussion » OpenGL Refraction?
- frdf
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Don't want to believe that, maybe with a custom GLSL shader? It's so simple in Unreal Engine …
Technical Discussion » OpenGL Refraction?
- frdf
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Houdini Engine for Unreal » Houdini Particles in UE4
- frdf
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I'm interested in a particle pipeline too, preferably with color attributes.
Found this promising point cloud test [vimeo.com] on Luiz's Vimeo channel…
Found this promising point cloud test [vimeo.com] on Luiz's Vimeo channel…
Edited by frdf - March 7, 2017 15:50:52
Technical Discussion » Houdini Environment Weirdness
- frdf
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I had similar error messages with Redshift 2.0.65 and Houdini 15.5.565. Changing the given syntax in houdini.env solved the problem:
HOUDINI_DSO_ERROR = 2 PATH = "$PATH;C:/ProgramData/Redshift/bin" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/15.5.565;&"
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