Hi,Ilan
Your alternative idea is very nice!
Sorry for not replying sooner.
Thank you so much.
takahiro
Found 18 posts.
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Technical Discussion » stamp with particle attributes
- fujii
- 19 posts
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Technical Discussion » question about surfacemodel
- fujii
- 19 posts
- Offline
Hi All,
I have a question about surfacemodel node in H13.0.343.
I attached a simple hip file.
please check surfacemodel in /vex/ and /shop/vopmaterial1/.
Outputs of surfacemodel node are difference between above two cases.
Is this specifications ?
Thanks,
Takahiro
takahiro ) D D
I have a question about surfacemodel node in H13.0.343.
I attached a simple hip file.
please check surfacemodel in /vex/ and /shop/vopmaterial1/.
Outputs of surfacemodel node are difference between above two cases.
Is this specifications ?
Thanks,
Takahiro
takahiro ) D D
Technical Discussion » stamp with particle attributes
- fujii
- 19 posts
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Technical Discussion » stamp with particle attributes
- fujii
- 19 posts
- Offline
Hi,steven and Ian,
Thank you for giving me so much useful advice.
I have just submitted bugs reports and can start new approch today!
I'm happy now.
Thanks,
Takahiro
Thank you for giving me so much useful advice.
I have just submitted bugs reports and can start new approch today!
I'm happy now.
Thanks,
Takahiro
Technical Discussion » stamp with particle attributes
- fujii
- 19 posts
- Offline
Hi all,
I have a question in H13.
I try to copy an object to points of particles.
and scale this object with attribute of particles like AGE by stamping.
I attached simple test Hip file.
As you see particles have non zero value for AGE.
but stamping do not work well.
hope someone could give me some advice ?
Thanks,
takahiro )
I have a question in H13.
I try to copy an object to points of particles.
and scale this object with attribute of particles like AGE by stamping.
I attached simple test Hip file.
As you see particles have non zero value for AGE.
but stamping do not work well.
hope someone could give me some advice ?
Thanks,
takahiro )
Edited by - March 12, 2014 22:16:29
Technical Discussion » texture assign to maxwell shader
- fujii
- 19 posts
- Offline
Thank you Edward for nice advice.
As you say it may be bug.
So I will ask NextLimit for this problem.
takahiro
As you say it may be bug.
So I will ask NextLimit for this problem.
takahiro
Technical Discussion » texture assign to maxwell shader
- fujii
- 19 posts
- Offline
Hi,all.
I need your help.
Sometimes we meet the case to assign different textures to each objects.
For simplicity think about such case
there is a grid and it copied on template by Copy SOP.
Adding texname parameter by attributecreate SOP and decide texname
by stamp script in copy SOP and build shader like this texname parameter
is included.It work well and every grids have different texture.
Now I want to use a shader of “Maxwell Renderer”
The way of specifying textue name directly in the field of
maxwell shader like
$TEXPATH/texname`stamp(“copy_sop_path”,“TEX_ID”,3)`.png
doesn't work and every grid is assigned texname3.png.
How can I achieve assign different texture in such case
when we can't build original shader.
I am happy if you checked attached sample hip file.
Thanks,
takahiro fujii
I need your help.
Sometimes we meet the case to assign different textures to each objects.
For simplicity think about such case
there is a grid and it copied on template by Copy SOP.
Adding texname parameter by attributecreate SOP and decide texname
by stamp script in copy SOP and build shader like this texname parameter
is included.It work well and every grids have different texture.
Now I want to use a shader of “Maxwell Renderer”
The way of specifying textue name directly in the field of
maxwell shader like
$TEXPATH/texname`stamp(“copy_sop_path”,“TEX_ID”,3)`.png
doesn't work and every grid is assigned texname3.png.
How can I achieve assign different texture in such case
when we can't build original shader.
I am happy if you checked attached sample hip file.
Thanks,
takahiro fujii
Technical Discussion » ramp edit in vop
- fujii
- 19 posts
- Offline
Hi,all
Now I want to make such a shader as attached image.
how can I edit this ramp parm?
I am happy if I can edit this ramp with graphical way like attached image.
As a try I add ramp parm in SOP network and call it from VOP network
by using chramp() in inline code .but it didn't work.
Thanks,
takahiro
Now I want to make such a shader as attached image.
how can I edit this ramp parm?
I am happy if I can edit this ramp with graphical way like attached image.
As a try I add ramp parm in SOP network and call it from VOP network
by using chramp() in inline code .but it didn't work.
Thanks,
takahiro
Technical Discussion » Automatic alpha detect trim COP in VOP
- fujii
- 19 posts
- Offline
Hi SYmek,
Thank you for your comments.
your autoCrop sample is very helpful for me.
With your help I can go forward!
Thanks,
takahiro
Thank you for your comments.
your autoCrop sample is very helpful for me.
With your help I can go forward!
Thanks,
takahiro
Technical Discussion » Automatic alpha detect trim COP in VOP
- fujii
- 19 posts
- Offline
Hi Georg,
Thank you for your comment for my presentation.
That's nice to hear.
Thanks!
takahiro )
Thank you for your comment for my presentation.
That's nice to hear.
Thanks!
takahiro )
Technical Discussion » Automatic alpha detect trim COP in VOP
- fujii
- 19 posts
- Offline
Hi,all
Now I try to make custom COP with VOP for some batch process.
the steps I want to achieve is as followed by attached image.
I have so many textures for this and I want to achive this automatically.
I have no coding skill,so it's very happy for me if I can achive this process in VOP.Any help appreciated.
Thanks,
Now I try to make custom COP with VOP for some batch process.
the steps I want to achieve is as followed by attached image.
I have so many textures for this and I want to achive this automatically.
I have no coding skill,so it's very happy for me if I can achive this process in VOP.Any help appreciated.
Thanks,
Technical Discussion » How to seek X or Y size for each primitives ?
- fujii
- 19 posts
- Offline
Thank for your helpful suggestion,Simon.
vertex(surface_node, primitive_number, vertex_number, attribute, index).
looks nice for this purpose.
fujii
vertex(surface_node, primitive_number, vertex_number, attribute, index).
looks nice for this purpose.
fujii
Technical Discussion » How to seek X or Y size for each primitives ?
- fujii
- 19 posts
- Offline
Suppose a grid with rows and columns.
I want to fit icons on each primitive cells.
I want to keep the proportion of icon.
If I can seek X and Y size for each primitive cells,
I can fit icons to each cells.
I expect like bbox function like…
demdem(surface_node,primitive_number,X_size)
At first I try area attribute of “Mesure Sop” to estimate such size.
It work well for small deromation,but not good for large defromation.
I very appriciate your suggestion.
Thank you!
I want to fit icons on each primitive cells.
I want to keep the proportion of icon.
If I can seek X and Y size for each primitive cells,
I can fit icons to each cells.
I expect like bbox function like…
demdem(surface_node,primitive_number,X_size)
At first I try area attribute of “Mesure Sop” to estimate such size.
It work well for small deromation,but not good for large defromation.
I very appriciate your suggestion.
Thank you!
Technical Discussion » How to seek the world position for Follow path object ?
- fujii
- 19 posts
- Offline
Hi,Photex.
Thank you for your sample file.
It is a very helpful reference for me.
This method looks useful for many situation!
Thank you.
Takahiro
your storm animation and demo reel on your site is cool.
Thank you for your sample file.
It is a very helpful reference for me.
This method looks useful for many situation!
Thank you.
Takahiro
your storm animation and demo reel on your site is cool.
Technical Discussion » How to seek the world position for Follow path object ?
- fujii
- 19 posts
- Offline
Hello,Photex.
Thank you your idea of using object merge.It works well.
For more detail I searched all your posts with the keywords of “object merge”,
“global space”,“photex”! ,but can't find.
So please show your post for this topics.
Thank you.
Takahiro
Thank you your idea of using object merge.It works well.
For more detail I searched all your posts with the keywords of “object merge”,
“global space”,“photex”! ,but can't find.
So please show your post for this topics.
Thank you.
Takahiro
Technical Discussion » How to seek the world position for Follow path object ?
- fujii
- 19 posts
- Offline
Thank you for your reply,Rafal.
origin(“”,“/obj/geoA”,TX) is a very useful expression.
I have misundestood it return 0 for follow path object!
Takahiro
origin(“”,“/obj/geoA”,TX) is a very useful expression.
I have misundestood it return 0 for follow path object!
Takahiro
Technical Discussion » How to seek the world position for Follow path object ?
- fujii
- 19 posts
- Offline
Thank you,Martin.
I really appreciate your quick and nice advice.
It 's very helpful for me.
takahiro
I really appreciate your quick and nice advice.
It 's very helpful for me.
takahiro
Technical Discussion » How to seek the world position for Follow path object ?
- fujii
- 19 posts
- Offline
As first assumption, there are geoA for amination object
and curveA for animation path.
I try Follow Path animation.
As you know,the position of geoA is decided by the parameter of “Position” in
Transform Tab.
Then how can I seek the world position from “Position” parameter?
I want to relate up vector of geoA and it's world position.
I very appriciate your reply.
Thank you.
and curveA for animation path.
I try Follow Path animation.
As you know,the position of geoA is decided by the parameter of “Position” in
Transform Tab.
Then how can I seek the world position from “Position” parameter?
I want to relate up vector of geoA and it's world position.
I very appriciate your reply.
Thank you.
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