Hi,
I'm currently working on multiple long hair characters with houdini. The haircuts are very shaped and cartoony, so we need to have as much control as possibl on the look.
The problem is I'm having a lot of trouble with the way the houdini interpolation works. Here is an example of that in the pictures.
Is there any way to have a better interpolation ? I've tried everything from guide count to influence radius and decay but nothing seems to get a decent result like we would get from yeti or even xgen.
If there's any custom hip from anyone I would be willing to buy that.
Thanks
Found 1 posts.
Search results Show results as topic list.
Technical Discussion » Houdini grooming length interpolation
- gfroehly
- 1 posts
- Offline
-
- Quick Links