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Houdini Lounge » flip fluid tank question
- gonzamancg
- 5 posts
- Offline
yes i understand that it comes from gravity, i'm just wondering what is the way for the liquid to act as liquid but not spread away.
Houdini Lounge » flip fluid tank question
- gonzamancg
- 5 posts
- Offline
Hi everybody!
I faced a situation that i believe is really easy to solve, but i have no idea how exactly.
I need to make an ocean surface, and i'm creating flip fluid tank for that, but the fluid is interacting with the walls of a tank. Ofc i want to remove this effect, so i uncheck bounding box for the fluid exept y. And the result that i get is that all the fluid goes away from the sides, and dissapears.
And i want to make constant amount of fluid in a tank, but just not interacting with the walls. Exactly like in realflow or like is this video https://vimeo.com/40215700 [vimeo.com]
So do you guys know that is the way do to it?
Thanks
I faced a situation that i believe is really easy to solve, but i have no idea how exactly.
I need to make an ocean surface, and i'm creating flip fluid tank for that, but the fluid is interacting with the walls of a tank. Ofc i want to remove this effect, so i uncheck bounding box for the fluid exept y. And the result that i get is that all the fluid goes away from the sides, and dissapears.
And i want to make constant amount of fluid in a tank, but just not interacting with the walls. Exactly like in realflow or like is this video https://vimeo.com/40215700 [vimeo.com]
So do you guys know that is the way do to it?
Thanks
Houdini Lounge » ocean surface on fluid mesh
- gonzamancg
- 5 posts
- Offline
Hi!
I'm wondering if is there any way to displace a fluid mesh to act like an ocean surface? I want to displace fluid mesh since i'm willing to keep the fluid simulation and collitions and etc.
thanks
I'm wondering if is there any way to displace a fluid mesh to act like an ocean surface? I want to displace fluid mesh since i'm willing to keep the fluid simulation and collitions and etc.
thanks
Houdini Indie and Apprentice » rotate curve normals
- gonzamancg
- 5 posts
- Offline
wow, that was fast thanks. But i wonder why the hell i don't see any normals when i push the button to display them? bug?
i mean i can see the geometry normals, but not the curve ones
i mean i can see the geometry normals, but not the curve ones
Houdini Indie and Apprentice » rotate curve normals
- gonzamancg
- 5 posts
- Offline
Hey everybody!
I have a problem rotating curve normals. I just want to make them along the curve, and ofc i found some topics about it, but looks like in houdini 12 point SOP doesn't want to work on a curve normals.
Any idea how can i do it?
Thanks
I have a problem rotating curve normals. I just want to make them along the curve, and ofc i found some topics about it, but looks like in houdini 12 point SOP doesn't want to work on a curve normals.
Any idea how can i do it?
Thanks
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