tag:
"sidefx::slider" set to "none"
seems to do the trick
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Technical Discussion » [Python] How to get the enableness of Range parameter for int or float parameter in hdas
- gottesgerl
- 2 posts
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Houdini Engine for Unreal » Unreal Engine 5.2 support
- gottesgerl
- 2 posts
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Hi there,
we are experiencing the same issues like Mahmoud:
While working through the fantastic VAT series by Simon Verstraete, we were able to produce everything in Unreal 5.2 (with Houdini 19.5.640 and the SideFxLabs19.5/unreal/5.0-package) up until the fluids section.
While we are not seeing the Scripted Actions provided with the SideFx-Labs-PlugIn inside UE that Simon is using in its videos, we were able to set the texture settings manually so far. This is what we are looking at so far:
we are experiencing the same issues like Mahmoud:
While working through the fantastic VAT series by Simon Verstraete, we were able to produce everything in Unreal 5.2 (with Houdini 19.5.640 and the SideFxLabs19.5/unreal/5.0-package) up until the fluids section.
While we are not seeing the Scripted Actions provided with the SideFx-Labs-PlugIn inside UE that Simon is using in its videos, we were able to set the texture settings manually so far. This is what we are looking at so far:
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