Hi, I've noticed the ROP Fetch will execute the Karma ROP from Solaris and write the files etc, but it doesn't pass those images on to the rest of the TOP network. So instead of an output of my_render.exr I get __render__.usd (file/geo/usd) as the output. This means I'm unable to do any further image maniupulation such as mosaic, text overlay etc.
ropkarma in TOPs works, but I want to keep all the render settings in Solaris. This TOP network is just for quick contact sheets and wedging etc
Thanks
EDIT: Added a quick example scene
Found 4 posts.
Search results Show results as topic list.
Solaris and Karma » Karma ROP not working with PDG (TOP) ROP Fetch
- hypernormal
- 5 posts
- Offline
Houdini Indie and Apprentice » RBD Hinge Contraints with animated geo
- hypernormal
- 5 posts
- Offline
Hi, I'm struggling to get my head around how to use rbdhingeconstraint in a dopnet
I have an animated object and I'd like to attach another object to that so that it sways about dynamically.
I can't seem to attach the rbdhingeconstraint goals to any animated geo. They stay fixed a world space location, even if I set a goal object?
What am I missing?
The hinge (animated moves off but the goal position remains at 0,0,0 (world space)
Thanks
I have an animated object and I'd like to attach another object to that so that it sways about dynamically.
I can't seem to attach the rbdhingeconstraint goals to any animated geo. They stay fixed a world space location, even if I set a goal object?
What am I missing?
The hinge (animated moves off but the goal position remains at 0,0,0 (world space)
Thanks
Edited by hypernormal - Sept. 27, 2022 10:12:05
Houdini Indie and Apprentice » Copying geometry to vellum string (making rope)
- hypernormal
- 5 posts
- Offline
Hi, I'm trying to sim lots of rope on a ship and although I can simply use polywire, I'd like to try and keep the original model's rope geometry.
Is there a way to use path deform or point deform to achieve this result?
I've had some success with point deform, but I think it was more luck and not really a robust workflow.
Here [www.dropbox.com] is a simple scene of some vellum string in a breeze and an alembic file of some rope.
As you can see the rope is horribly distorted.
Any help or suggestion would be greatly appreciated!
Thanks
(It's Indie so let me know if I should recreate in NC?)
Is there a way to use path deform or point deform to achieve this result?
I've had some success with point deform, but I think it was more luck and not really a robust workflow.
Here [www.dropbox.com] is a simple scene of some vellum string in a breeze and an alembic file of some rope.
As you can see the rope is horribly distorted.
Any help or suggestion would be greatly appreciated!
Thanks
(It's Indie so let me know if I should recreate in NC?)
Edited by hypernormal - July 13, 2022 14:35:54
Technical Discussion » Whitewater Source Error
- hypernormal
- 5 posts
- Offline
I'm trying to connect some fluid cache to the whitewater source and I'm getting the error:
In fact, I get that error no matter what I hook up to the whitewater source. Any ideas what that could mean?
Thanks
(Houdini 19.0.383, Windows 21H2)
Error
Invalid source /obj/whitewater_cource/whitewatersource1/vdbactivatesdf1
Error: Unable to evaluate expression (
Traceback (most recent call last):
File "", line 5, in expression
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.383/houdini/python3.7libs\hou.py", line 18368, in intrinsicValue
return _hou.Prim_intrinsicValue(self, intrinsic_name)
hou.OperationFailed: The attempted operation failed.
Invalid intrinsic name
(/obj/whitewater_cource/whitewatersource1/vdbactivatesdf1/halfwidth))..
In fact, I get that error no matter what I hook up to the whitewater source. Any ideas what that could mean?
Thanks
(Houdini 19.0.383, Windows 21H2)
-
- Quick Links