Hej guys - I am inflating a sphere.
My problem is that some areas are inflating more and some inflating less.
Is there any option to add a max. bend option/attribute?
I wanted to have the clot areas the same size / same amount stretch or bend.
ATTACHED THE FILE
Best Ollek
Found 5 posts.
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Technical Discussion » Vellum pressure - max bending
- jackassol
- 8 posts
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Technical Discussion » crowd transition by ragdoll simualtion
- jackassol
- 8 posts
- Offline
Hej guys - I am looking for an option to activate a ragdoll state by another ragdoll.
In other words crowd transition based on ragdoll collisions.
Is this possible?
Best Jack
In other words crowd transition based on ragdoll collisions.
Is this possible?
Best Jack
Technical Discussion » For each - Hires/Pointdeform
- jackassol
- 8 posts
- Offline
Hi, i am emitting vellum geometry over time.
My problem now is that i can not add the hires geo back to every emitted (new) geometry.
It just working with the first one.
I was trying to do something in the foreach loop with no luck.
Is there a simple solution for this?
BTW - i uploadet the file also
All the best
My problem now is that i can not add the hires geo back to every emitted (new) geometry.
It just working with the first one.
I was trying to do something in the foreach loop with no luck.
Is there a simple solution for this?
BTW - i uploadet the file also
All the best
Edited by jackassol - March 26, 2019 06:58:26
Technical Discussion » COPY SOP - RAMP ROTATION
- jackassol
- 8 posts
- Offline
Does anyone know how to control the rotation of each copied piece a a simple spline with a ramp?
best
best
Technical Discussion » Apply gravity only on active particles.
- jackassol
- 8 posts
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hello guys - I have a flipsolver wich is driven bei an pointvop. Does anyone can say how I can add gravity only to the active particles of my simulation (white particles) and not to all?
I also wanted to animate the Emitter Position, but is doesnt work for me.
I also wanted to animate the Emitter Position, but is doesnt work for me.
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