In order of importance (in my opinnion):
1. Physbam integration - http://physbam.stanford.edu/ [physbam.stanford.edu] (for simulation option 2 for fast simulation option)
2. Adaptive Tearing and Cracking of Thin Sheets - http://graphics.berkeley.edu/papers/Pfaff-ATC-2014-07/ [graphics.berkeley.edu]
3. Crowd simulation tool: http://golaem.com/ [golaem.com] . http://www.basefount.com/miarmy [basefount.com]
4. Vechile simulation tools: http://www.craftanimations.com/products/craft-director-studio/add-ons/vehicle-tools [craftanimations.com]
Sure these are already possible, but i think there could be faster options for simulation (and faster way to do these) when deadline is short and crowd simulation needs own tools (sure it is possible with current tools, but i think it needs more, i think same way from these other feature/tool requests).
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Houdini Lounge » Houdini 14 Wishlist
- jumaku
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Technical Discussion » Request: PhysBam Multi-physics integration (for option 2.)
- jumaku
- 10 posts
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Sure Houdini's simulation tools are great. But i think there could be other options for simulations - and i think that this could be much faster simulation option than Houdini's own simulation engine.
PhysBam - http://physbam.stanford.edu/ [physbam.stanford.edu]
But it isn't that accurate than Houdini's simulation - so it is important to have this for option (if user needs to create simulation in short time then user should have option to change simulation to this multi-physics library)
-kind regards, Jumaku
PhysBam - http://physbam.stanford.edu/ [physbam.stanford.edu]
But it isn't that accurate than Houdini's simulation - so it is important to have this for option (if user needs to create simulation in short time then user should have option to change simulation to this multi-physics library)
-kind regards, Jumaku
Technical Discussion » Crowd simulation (feature request / wish)
- jumaku
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Crowd simulations would be nice to have inside houdini (something which could make possible to create people fight, cars traffic, air planes traffic, birds, flies, boats etc. - Sure this is already possible but could there be some real tool for this purpose in future. It would be very nice to have something similar than
MiArmy - http://www.basefount.com/miarmy/features [basefount.com]
These are pretty cool features:
Contact and Pin to kinematic object
Contact and Pin to other agent
Terrain Color Placement
flow field, force and fluid field,
Actions, Action Editor, Transition Map, Blending,
Miarmy Traffic Solution
Miarmy Battle Solution
Formation 2D/3D Control
or Golaem simulation http://www.golaem.com/ [golaem.com]
Btw. Have you seen this: http://youtu.be/pqBSNAOsMDc [youtu.be] Looks cool.
Here is more info: http://gamma.cs.unc.edu/DenseCrowds/ [gamma.cs.unc.edu]
-Kind Regards, Jumaku
MiArmy - http://www.basefount.com/miarmy/features [basefount.com]
These are pretty cool features:
Contact and Pin to kinematic object
Contact and Pin to other agent
Terrain Color Placement
flow field, force and fluid field,
Actions, Action Editor, Transition Map, Blending,
Miarmy Traffic Solution
Miarmy Battle Solution
Formation 2D/3D Control
or Golaem simulation http://www.golaem.com/ [golaem.com]
Btw. Have you seen this: http://youtu.be/pqBSNAOsMDc [youtu.be] Looks cool.
Here is more info: http://gamma.cs.unc.edu/DenseCrowds/ [gamma.cs.unc.edu]
-Kind Regards, Jumaku
Houdini Lounge » Houdini 13 Wishlist.
- jumaku
- 10 posts
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I have never said that houdini needs plugins or coding support improvements.
I am just saying that i am 100% sure that there could be better way to visualize the basic interface in new way (tag's for example would speed up the animation and modelling process a lot). This would only need little upgrade. And tags would make the original user interface more logical and fast to use, because with tags there wouldn't be too much information on same object tree.
UI improvements would be great deal for new users, and i guess that there are lot of (autodesk users for example) professionals who would like to change they software to other… It is just a quite big step for new users who has used to use maya for example.
This all conversation gives me that image that Houdini people are not welcoming me to their user group (because you are forbidding me to send feature requests because i am new user, really? Why? That's not fair) . In other forums people are saying: that's great idea, that's not bad but it is… hi, welcome to user group… etc… They are more happy people, at least it looks like that. That is interactive conversation, where information goes to two directions and that's why it improves the software to the right direction.
This all sounds like i am wasting my time (here in forums), sorry but i feel like it… so i will try other softwares -> thank you for reading. Maybe i will check sidefx again after few years, good luck for future.
Normally the general discussions are meant for everybody. It should be closed thread if topic is meant for old users only. Just saying.
I am just saying that i am 100% sure that there could be better way to visualize the basic interface in new way (tag's for example would speed up the animation and modelling process a lot). This would only need little upgrade. And tags would make the original user interface more logical and fast to use, because with tags there wouldn't be too much information on same object tree.
UI improvements would be great deal for new users, and i guess that there are lot of (autodesk users for example) professionals who would like to change they software to other… It is just a quite big step for new users who has used to use maya for example.
This all conversation gives me that image that Houdini people are not welcoming me to their user group (because you are forbidding me to send feature requests because i am new user, really? Why? That's not fair) . In other forums people are saying: that's great idea, that's not bad but it is… hi, welcome to user group… etc… They are more happy people, at least it looks like that. That is interactive conversation, where information goes to two directions and that's why it improves the software to the right direction.
This all sounds like i am wasting my time (here in forums), sorry but i feel like it… so i will try other softwares -> thank you for reading. Maybe i will check sidefx again after few years, good luck for future.
Normally the general discussions are meant for everybody. It should be closed thread if topic is meant for old users only. Just saying.
Houdini Lounge » Houdini 13 Wishlist.
- jumaku
- 10 posts
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Delight0092
Houdini with an easy interface wouldn't be houdini, It would lose what makes it so good, shelf tools are a great way to do stuff quick, but changing the network view or anything like that would be stupid.
That's why i am suggestion other option for new users, and for those who wants to work more fast way. Houdini is very slow to use because of it's interface and workflow. I am 100% sure that there could be other way to do this more fast and more easy without losing the flexibility and power of houdini.
If people can do things easily and more fast, they will choose the more simple option because it will safe lots of times and if you got more time then you can do it much better. Usually things which are simple to use, they are more fast and powerful (because you can do more things in same time than with the slow and hard option/way).
I know that there can be other option for Houdini's workflow and interface without losing the power of Houdini. Options are good thing, and that's why the old interface and workflow should stay in houdini (for old users) always but i am just saying that there could be option in interface where user could change the workflow and interface to other with one button.
I am just trying to help sidefx with my suggestions. If Houdini want to grow bigger, then it should have the second option for interface and workflow.
Especially the tree-view will need lots of improvements (mostly tags).
At least i am trying to help in my way (sure these are only my opinions, and i might be wrong), but it looks like people are Knocking out my ideas without any good rationalization. If people say “that's stupid”, it won't advance the conversation and that will teach nothing… That kind of conversation will also kill the topic. It will also messages that “hi, i am or young… stupid young person…”, and always the first impressions will make you look good or bad.
Peace…
kind regards, Jumaku
Houdini Lounge » Houdini 13 Wishlist.
- jumaku
- 10 posts
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sanostolI have give many tries for houdini's interface and workflow and i think still that houdini really need second option for workflow and interface too. Some kind of interface and workflow which would have “simple and easy” logic with tag's in the treeview.
mh, I think You should give youself a real chance to get used to the houdini interface and workflow. Once You are used to it You don't want to miss it. The node view is one if it's key features. You will never look back to cinema, Don't make the mistake to expcect houdini to be a better cinema, it is different and that's great.
I guess that tag's would be also good thing for node based interface too, it might work. Houdini is very good at simulations and that's strength of houdini.
And Houdini still should focus on simulation tools, but in future (maybe far away) there should be also the second option for interface / workflow too (in my opinion).
And sure the speed is most needed feature in every kind of softwares, so the speed improvements are very welcome always
Houdini Lounge » Houdini 13 Wishlist.
- jumaku
- 10 posts
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mawiSorry, i just told all my wishes that i can imagine without testing that are they already possible. Thanks for the link.jumakuYou can do maps for all cloth attributes. You can also use the pintoanimation attribute to exclude(passive) points to the solve. The best thing is that you can update them procedurally on the fly.
5. Meshfilter / passive points?
MeshFilter: This kind of thing for Houdini
http://youtu.be/iAJzZ00La6Q?hd=1&t=9m37s [youtu.be]
It will give possibility to use softbody features in rigged characters, this will allow realistic bat wings and other skin effects, like very fat stomach or neck.
Have a look at the cloth object help card. All paintable attributes are listed there.
http://www.sidefx.com/docs/houdini12.1/nodes/dop/clothobject [sidefx.com]
Edit.
I forgot my wish.
Keep on the same track we are heading with h12 and we shall all be happy.
I am very new user with Houdini, just testing the Demo. And now i can say that Houdini's biggest problem is user interface / workflow. Or maybe procedural modelling and animation isn't just for me
Houdini Lounge » Houdini 13 Wishlist.
- jumaku
- 10 posts
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I would like to add one thing, which would be most important feature suggestion from me - for new users.
Second “workflow & User interface” option. User friendly and easy to use interface / workflow for new or “lazy” users .
I would take inspiration from Maxon Cinema 4D's interface and workflow, it's very easy to use and most user friendly 3D-software.
I would take inspiration from Cinema 4D's way to use short keys in modelling process, animation process, and especially way how Cinema 4D's “tree view” show the polygon object inside hypernurbs object and tags which are telling that what simulation tools or weightmapping or vertexpoints the polygonal object includes. All this would increase the modelling and animation speed, a lot.
At the moment i always lose my targets because of Houdini's messy Tree view and Node view, and they are messy because they do have lots of stuff and the demonstration of that stuff is quite messy for me because i am very new user for Houdini.
After testing Houdini all i can say is that: Houdini has great and amazing simulation, animation, rendering and modelling tools - all most everything i can imagine. But the interface and workflow is too slow and messy for me. That's why i would like to suggest the second option for interface/workflow menu for new users.
Sure Houdini should keep the original interface/workflow for old users but i would love to see the second option too.
kind regards, Jumaku
Second “workflow & User interface” option. User friendly and easy to use interface / workflow for new or “lazy” users .
I would take inspiration from Maxon Cinema 4D's interface and workflow, it's very easy to use and most user friendly 3D-software.
I would take inspiration from Cinema 4D's way to use short keys in modelling process, animation process, and especially way how Cinema 4D's “tree view” show the polygon object inside hypernurbs object and tags which are telling that what simulation tools or weightmapping or vertexpoints the polygonal object includes. All this would increase the modelling and animation speed, a lot.
At the moment i always lose my targets because of Houdini's messy Tree view and Node view, and they are messy because they do have lots of stuff and the demonstration of that stuff is quite messy for me because i am very new user for Houdini.
After testing Houdini all i can say is that: Houdini has great and amazing simulation, animation, rendering and modelling tools - all most everything i can imagine. But the interface and workflow is too slow and messy for me. That's why i would like to suggest the second option for interface/workflow menu for new users.
Sure Houdini should keep the original interface/workflow for old users but i would love to see the second option too.
kind regards, Jumaku
Houdini Lounge » Houdini 13 Wishlist.
- jumaku
- 10 posts
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1. Easy to use: Sculpting system with micro-displacement support (texture displacement support). (Modo & Cinema 4D has quite good sculpting tools, maybe modo will inspire with features and Cinema 4D will inspire with easy of use)
2. Also sculpting would need good re-topology tools.
3. Powerful Modo kind of Texturing/painting system, or Bodypaint 3D kind of tools. And easy to use.
4. New polygonal modelling tools and workflow.
(Cinema 4D has good modelling workflow - it's very easy & fast to use)
I am quite sure that others have already requested some modelling features, so i trust them.
5. Meshfilter / passive points?
MeshFilter: This kind of thing for Houdini
http://youtu.be/iAJzZ00La6Q?hd=1&t=9m37s [youtu.be]
It will give possibility to use softbody features in rigged characters, this will allow realistic bat wings and other skin effects, like very fat stomach or neck.
6. Collision deformer (Cinema 4D has good and fast collision deformer)
7. Skin sliding & pull with skin self-collision
8. fStretch2 is very useful for character animators,
something like this should be inside houdini:
http://vimeo.com/21317049 [vimeo.com]
That kind of system would probably need also
good sculpting system with texture displacement.
________________________________________
I'm very sorry if this kind of features are already included to Houdini. This is very new software to me. If these all are already possible, let me know.
kind regards, Jumaku
2. Also sculpting would need good re-topology tools.
3. Powerful Modo kind of Texturing/painting system, or Bodypaint 3D kind of tools. And easy to use.
4. New polygonal modelling tools and workflow.
(Cinema 4D has good modelling workflow - it's very easy & fast to use)
I am quite sure that others have already requested some modelling features, so i trust them.
5. Meshfilter / passive points?
MeshFilter: This kind of thing for Houdini
http://youtu.be/iAJzZ00La6Q?hd=1&t=9m37s [youtu.be]
It will give possibility to use softbody features in rigged characters, this will allow realistic bat wings and other skin effects, like very fat stomach or neck.
6. Collision deformer (Cinema 4D has good and fast collision deformer)
7. Skin sliding & pull with skin self-collision
8. fStretch2 is very useful for character animators,
something like this should be inside houdini:
http://vimeo.com/21317049 [vimeo.com]
That kind of system would probably need also
good sculpting system with texture displacement.
________________________________________
I'm very sorry if this kind of features are already included to Houdini. This is very new software to me. If these all are already possible, let me know.
kind regards, Jumaku
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