Man i'm stoked about Houdini 9.5 being available for OS-X as well. But i just don't know if i want to go through all the burden and hassle of learning such a complex program.
I tried a few years ago when Houdini was maybe a little less user-friendly as nowadays but then decided for another package (XSI).
And now i just wish i had the time.
Anyone with some insight of how long it approx. takes to know Houdini in & out (i know you never can't know everything)?
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Houdini Lounge » Switch to Houdini "impossible"?
- mbx
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Houdini Lounge » Mac OSX Port?
- mbx
- 18 posts
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well, then even more so reason to replace those by osx
if its true that theyre running houdini secretly on osx already, it would be great to see it asap.
if its true that theyre running houdini secretly on osx already, it would be great to see it asap.
Houdini Lounge » Mac OSX Port?
- mbx
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how come that big companies like softimage and side-fx have more trouble porting their program to osx than a small, young company like luxology that has their modo on mac-osx, windows and linux… (?)
i-ve heard brad from lux speaking about their nexus architecture and how fast it is to implement things and do ports without a problem. and i just wonder why bigger companies have such a struggle to port their programs onto a platform.
really, i-d love to see houdini on macosx. i just dont see point why there is still irix and solaris versions but no osx?!
come on side-fx, kill irix/ solaris and give us houdini on osx…
now apple is on intel anyway and there is no more excuse for no good opengl in osx.
so please side fx > HOUDINI FOR OSX NOW!!!
i-ve heard brad from lux speaking about their nexus architecture and how fast it is to implement things and do ports without a problem. and i just wonder why bigger companies have such a struggle to port their programs onto a platform.
really, i-d love to see houdini on macosx. i just dont see point why there is still irix and solaris versions but no osx?!
come on side-fx, kill irix/ solaris and give us houdini on osx…
now apple is on intel anyway and there is no more excuse for no good opengl in osx.
so please side fx > HOUDINI FOR OSX NOW!!!
Houdini Lounge » houdini on ppc-linux?
- mbx
- 18 posts
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wondering if houdini works on ppc-linux (on a mac g4 or g5)?
i know that xsi doesn't, but maybe houdini does?
would love to know. thanks in advance
i know that xsi doesn't, but maybe houdini does?
would love to know. thanks in advance
Houdini Lounge » some xsi-user questions
- mbx
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someone once said, everyone who models something more complex than a cube in houdini, is insane… heh
Houdini Lounge » some xsi-user questions
- mbx
- 18 posts
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what i mean is, in xsi i have all the render settings for region-draw as for the final output rendering. there i can rightclick on the region-edge and open up the settings panel to adjust anti-alias, global illumination or final gathering or whatever else…
i thought maybe there's some settings for the houdini viewport render-draw too.
- also (hope i'm not annoying you guys, but i couldnt find it in the manuals) how can i freeze the network or object to some level? or just to set something so i can work in the viewport smoothly without any lagging. when i have high subdivisions the viewport gets lagging and maybe there's some option to “bake” the nodes (which would be sad since its better to have all editable to all times) so one can still work fast?
i thought maybe there's some settings for the houdini viewport render-draw too.
- also (hope i'm not annoying you guys, but i couldnt find it in the manuals) how can i freeze the network or object to some level? or just to set something so i can work in the viewport smoothly without any lagging. when i have high subdivisions the viewport gets lagging and maybe there's some option to “bake” the nodes (which would be sad since its better to have all editable to all times) so one can still work fast?
Houdini Lounge » some xsi-user questions
- mbx
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thanks… i'm sure it's possible to assign this somehow on to the keyboard right? and also adjusting the “region draw”-settings too?
Houdini Lounge » some xsi-user questions
- mbx
- 18 posts
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i feel more & more comfortable with houdini in this short time. but i was wondering how do you think the sidefx future is going to look like…
i dont think houdini has no future, it seems as if sidefx has a stable fundament. it's just a bit of my anxiety to learn such an app and then the company maybe goes down 1 year later or something…
but that shouldn't happen, right?
also another question. what's the shortkey for the “renderregion” (as known and “invented” by softimage) in houdini? i know sidefx made one for houdini too (i believe since version6) to preview parts of the viewports by drawing your area in full renderquality or the one you can set yourself. i can't find it in the manuals… and pressing all keys don't get me further.
i dont think houdini has no future, it seems as if sidefx has a stable fundament. it's just a bit of my anxiety to learn such an app and then the company maybe goes down 1 year later or something…
but that shouldn't happen, right?
also another question. what's the shortkey for the “renderregion” (as known and “invented” by softimage) in houdini? i know sidefx made one for houdini too (i believe since version6) to preview parts of the viewports by drawing your area in full renderquality or the one you can set yourself. i can't find it in the manuals… and pressing all keys don't get me further.
Houdini Lounge » some xsi-user questions
- mbx
- 18 posts
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how can i turn the viewport color to black?
i see you can change gamma, brightness and stuff under preferences but that changes everything.
thanks.
i see you can change gamma, brightness and stuff under preferences but that changes everything.
thanks.
Houdini Lounge » some xsi-user questions
- mbx
- 18 posts
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gawd, that program is so damn difficult. when going back to xsi it feels like cutting through warm soft butter and with houdini its hitting the fist against iron, lol. but i'm sure when you're really in it's routine.
anyone know how that water in a52's cadillac spot was done in houdini?
they say it was completely done in houdini (no realflow used)… pretty awesome.
anyone know how that water in a52's cadillac spot was done in houdini?
they say it was completely done in houdini (no realflow used)… pretty awesome.
Houdini Lounge » some xsi-user questions
- mbx
- 18 posts
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thanks for info…
here another question before opening up a new thread… - i got this houdini demo from a 3d worldmag cd but there werent included any manuals afaik.
are there good manuals included in the apprentice download? and are those the only videos here on this site or are there any other official sidefx videos?
afaik 3dbuzz requires me to spend lots of time on their site/ forum to get the videos (very annoying) thats why i'm asking…
cheers
here another question before opening up a new thread… - i got this houdini demo from a 3d worldmag cd but there werent included any manuals afaik.
are there good manuals included in the apprentice download? and are those the only videos here on this site or are there any other official sidefx videos?
afaik 3dbuzz requires me to spend lots of time on their site/ forum to get the videos (very annoying) thats why i'm asking…
cheers
Houdini Lounge » some xsi-user questions
- mbx
- 18 posts
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hello there
i'm a xsi user but i always admired houdini's fx abilities…
now i'm testing/ flirting a bit with houdini as well and wondering about the workflow.
in xsi there's everything in one world, you have happening everything at the same time if you want.
for example: you create a model and then a particle simulation or anything else and it's right there in the same viewport.
in houdini i create a geometry and then create particles and i need to switch between obj vieport and pop viewport. how do i bring those two worlds together then? or how can i work in the same viewport with everything or is that sepparated? especially if you want to interact between your geometry and particles…
thanks for info in advance
i'm a xsi user but i always admired houdini's fx abilities…
now i'm testing/ flirting a bit with houdini as well and wondering about the workflow.
in xsi there's everything in one world, you have happening everything at the same time if you want.
for example: you create a model and then a particle simulation or anything else and it's right there in the same viewport.
in houdini i create a geometry and then create particles and i need to switch between obj vieport and pop viewport. how do i bring those two worlds together then? or how can i work in the same viewport with everything or is that sepparated? especially if you want to interact between your geometry and particles…
thanks for info in advance
Houdini Lounge » fragments & rigid body
- mbx
- 18 posts
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hello there,
i'm actually a softimage-xsi user but still looking over to sidefx since long ago and watching how this great piece of software is coming along. but due to my interests & environment i'm focused mainly on xsi.
anyway, i came here to ask if you guys could tell me if it's difficult to setup a procedural system for a destruction of an object. imagine a building or a skyscraper that is collapsing (also this radiohead musicvideo by the mill could be an inspiration). - right now i can't do this really in xsi (also the mill did most of the rigid dynamics & fragments in maya), because xsi 3.5 has no rigid bodies (now 4.0 is not yet shipping, but in a few weeks). and neither it has something i could use for fragmenting or shattering my object with a lot of detail. actually there is a script, but if you try to do detailed shattering it just freezes.
more or less i'm just intrested to know how this works in houdini to see if it's worth looking deeper into it (because i've only apprentice and can't throw out a lot of money again for another 3d program)…
thanks in advance
i'm actually a softimage-xsi user but still looking over to sidefx since long ago and watching how this great piece of software is coming along. but due to my interests & environment i'm focused mainly on xsi.
anyway, i came here to ask if you guys could tell me if it's difficult to setup a procedural system for a destruction of an object. imagine a building or a skyscraper that is collapsing (also this radiohead musicvideo by the mill could be an inspiration). - right now i can't do this really in xsi (also the mill did most of the rigid dynamics & fragments in maya), because xsi 3.5 has no rigid bodies (now 4.0 is not yet shipping, but in a few weeks). and neither it has something i could use for fragmenting or shattering my object with a lot of detail. actually there is a script, but if you try to do detailed shattering it just freezes.
more or less i'm just intrested to know how this works in houdini to see if it's worth looking deeper into it (because i've only apprentice and can't throw out a lot of money again for another 3d program)…
thanks in advance
Houdini Lounge » houdini hair/ fur
- mbx
- 18 posts
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how good is this solution you mentioned?
and are there any other possibilities (i.e 3rd parties/ plugins?)
and are there any other possibilities (i.e 3rd parties/ plugins?)
Houdini Lounge » houdini hair/ fur
- mbx
- 18 posts
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Technical Discussion » Halo Rendering
- mbx
- 18 posts
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what i find strange is, that the flipbook plays sequences too fast (i set my res & framerate to pal-d1 25fps)… and instead 25fps it looks like 60fps or more.
when i change the fps in the flipbook-timeline or in its settings nothing changes. it just keeps flipping the frames as fast as hell…
any suggestions? thanks
when i change the fps in the flipbook-timeline or in its settings nothing changes. it just keeps flipping the frames as fast as hell…
any suggestions? thanks
Technical Discussion » Halo Rendering
- mbx
- 18 posts
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Technical Discussion » Halo Rendering
- mbx
- 18 posts
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hi
i was just playing a little with halo and was wondering where the render-button is or output node to save the frames.
let me know. thanks much
i was just playing a little with halo and was wondering where the render-button is or output node to save the frames.
let me know. thanks much
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