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Found 214 posts.

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Solaris and Karma » Karma different roughness output with XPU and CPU?

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mickyblue
217 posts
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 March 24, 2023 06:28:08
Hi there,

Well I am in an lookdev stage currently. And the production wants to use XPU and CPU for this show. Just noticed that the output of XPU and CPU renderer is quiet different. Now I try to sort out what is causing that. I know they are different renderes...

Now I ende up with an clean scene with just on grid and no textures. It seems that roughness value of 1 showes up diffrently. I am also not sure about the Normals... Its supposed to be a MaterialX project! but the princeple is also producing differences in roughness.

would be glad about any kind of informations regarding this.


thanks guys!
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Technical Discussion » opchange issue

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mickyblue
217 posts
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 Feb. 24, 2023 06:26:12
I have a geo at obj/level called "geo1"

want to use the opchange command to rename it to "test"

Texporter:

/ -> opchange geo1 test
Changing geo1 to test
No references to geo1 found.???
/ ->




I am glad for any advice. Thx!
Edited by mickyblue - Feb. 24, 2023 07:10:03
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Technical Discussion » (Chops)Trigger Blendshape Animation based on Color

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mickyblue
217 posts
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 July 1, 2021 13:25:55
thats nice deviner... I guess I need to dive deeper into this. thx
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Technical Discussion » (Chops)Trigger Blendshape Animation based on Color

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mickyblue
217 posts
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 June 29, 2021 16:01:33
thx catfish. works nice!
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Technical Discussion » (Chops)Trigger Blendshape Animation based on Color

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mickyblue
217 posts
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 June 29, 2021 09:20:41
Hi there,

I once used a chop setup to copy a blendshape animation from on object to others as soon as they got red.
Dont no how to do it anymore! need some help with this plase.

(I want the tourses get the blendshape animaton as soon as they become red)

thx!

attached is a simple demo file.
Edited by mickyblue - June 29, 2021 09:21:35
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Technical Discussion » Need animation on Vellum stiffness

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mickyblue
217 posts
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 Dec. 10, 2020 16:37:26
Thanks for your quick help Andr!
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Technical Discussion » Need animation on Vellum stiffness

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mickyblue
217 posts
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 Dec. 10, 2020 14:24:04
Hi there, I need some animated cloth stiffness and tried to assign a simple attribute build in sop level.

I used this very long expression in the vellumconstraintproperty wrangle slot, inside the vellum sop solver.

stiffness = @var;


I already saw the mastclass stuff without success.
Any advice would be nice. thx


enclosed u`ll find the file
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Technical Discussion » // how to clamp normals orientation to surface level?

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mickyblue
217 posts
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 Jan. 12, 2016 15:52:49
thank u dnaulin!!!

I will give it a try, and let u know.
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Technical Discussion » // how to clamp normals orientation to surface level?

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mickyblue
217 posts
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 Jan. 10, 2016 12:31:34
hello there,

I need to figure out a way to bring up normals which a under surface level. Is there a vop system, or any other sop combination I can use to bring up normals which are under the surface and align them to the curvature of the topology.

thanks for all hints!
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Technical Discussion » using two uv attributes for the ogl viewport shader

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mickyblue
217 posts
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 July 15, 2015 05:23:49
I would like to give the diffuse Ogl shader another uv attribute than the opacity Ogl shader. Any hints out there?

thanks!
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Technical Discussion » Tearing Web

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mickyblue
217 posts
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 April 3, 2014 20:52:27
Hi there,

Would like to build a tearing spiderweb effect. Tried to build a web out of poly Edges. Any advice how to make it teare apart?

thanks for any hints on this
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Houdini Lounge » Houdini 14 Wishlist

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mickyblue
217 posts
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 Jan. 1, 2014 06:55:40
Still missing the pose library…
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Houdini Indie and Apprentice » Best approach to make a umbrella closing..

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mickyblue
217 posts
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 Nov. 9, 2013 09:38:47
Instead of creating your group manually try to make it more automatic by using the boundingbox solution.

Good luck
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Technical Discussion » corrective blend shape

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mickyblue
217 posts
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 Aug. 31, 2013 02:45:54
Thanks i will try that!
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Technical Discussion » corrective blend shape

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mickyblue
217 posts
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 Aug. 30, 2013 15:13:00
Any idea whats wrong the way i wrote the script?… My first time!
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Technical Discussion » corrective blend shape

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mickyblue
217 posts
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 Aug. 27, 2013 06:28:19
thanks edward! need a little help with the script.

how do i need to adjust the it?

sopcreateedit obj/torus_object1/p1 obj/torus_object1/p2
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Technical Discussion » corrective blend shape

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mickyblue
217 posts
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 Aug. 26, 2013 13:29:30
hi there,

I want to build corrective blend shapes and need some vop matrix help!

dont know how to achive this.(how to setup a matrix posespace)

http://circecharacterworks.wordpress.com/2011/03/26/presentation/ [circecharacterworks.wordpress.com]


by now i use the edit sop after a deform sop! but I want the cblendshapes before the deform sop.

thanks for any hints!
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Technical Discussion » Expression problem vector/angle

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mickyblue
217 posts
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 June 12, 2013 03:04:01
I want to isolate my focus on just one axis… Lets say i have an shoulder ball joint situation where i want to look at the axis seperatly. How would i go for that…

Seem like a case where i need to use the vangle and vector expressions…!?
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Technical Discussion » Expression problem vector/angle

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mickyblue
217 posts
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 June 9, 2013 16:15:12
Any chance to define just one axis with the boneangle expression?

Thanks
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Technical Discussion » Expression problem vector/angle

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mickyblue
217 posts
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 June 7, 2013 02:15:42
Thanks!… Good to know! Its also good to know the general way.
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