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Houdini Lounge » Transparent turbulent fire

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milospejak
30 posts
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 Aug. 13, 2013 09:04:58
You should always color correct your fx after youve rendered because lighting will only take you so far.

would you post a example of what your getting and a hip file?
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Houdini Lounge » Transparent turbulent fire

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milospejak
30 posts
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 July 29, 2013 07:32:32
YES! thank you so much

how are you creating transparency in 2d though (i would imagine your using nuke) are you shuffling channels ?
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Houdini Lounge » Transparent turbulent fire

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milospejak
30 posts
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 July 17, 2013 01:12:26
Hello Community

I was wondering if any one has come across a method to create fire that is turbulent but more so transparent like this?

https://www.youtube.com/watch?v=GaspF7gW4tU [youtube.com]

Ive come across…something like it but am curious if anyone knows a better solution.

thanks
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Houdini Lounge » Intersection of Curves and Spheres

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milospejak
30 posts
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 Nov. 10, 2012 11:18:17
Hi

sorry I cant give any advice, but I do have a question, in your network you connected 2 sources to your pointsop? ive never seen any one do that befor. could you explain why you did that or why any one would ever do that?

thank you
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Houdini Lounge » motion graphics in houdini

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milospejak
30 posts
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 Oct. 24, 2012 12:20:40
have you ever seen No keyframes?

http://www.youtube.com/watch?v=nNOCTYgiZ68 [youtube.com]

hope this gives you some inspiration on using expressions



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Work in Progress » Biomech beasty

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milospejak
30 posts
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 Oct. 24, 2012 12:07:08
Thumbs Up
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Work in Progress » Some render from the last few weeks!

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milospejak
30 posts
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 Oct. 4, 2012 13:21:35
Also could you talk a little about the caustic pass?
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Work in Progress » microscopic wires

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milospejak
30 posts
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 Sept. 28, 2012 15:30:16
Thank you! and good advice.

Sure, so in short i created a set of wires. used an expression to animate them in y direction. threw them through a dopnetwork using wireobject, wire solver. at the end of the dop network i threw down a vortex force. In the “vortexforcecreateattrbiute” I used wave motion effects in the radius to get interesting formations played with the velocities and contour range.

you should really look at sams noodledefromer hip http://ihoudini.blogspot.com/2009/09/wire-solver-and-wire-deformer.html [ihoudini.blogspot.com]

Thats how i started. All in all its in the vortex force.

Like to see what you come up with!
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Work in Progress » microscopic wires

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milospejak
30 posts
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 Sept. 28, 2012 15:29:09
Thank you! and good advice.

Sure, so in short i created a set of wires. used an expression to animate them in y direction. threw them through a dopnetwork using wireobject, wire solver. at the end of the dop network i threw down a vortex force. In the “vortexforcecreateattrbiute” I used wave motion effects in the radius to get interesting formations played with the velocities and contour range.

you should really look at sams noodledefromer hip http://ihoudini.blogspot.com/2009/09/wire-solver-and-wire-deformer.html [ihoudini.blogspot.com]

Thats how i started. All in all its in the vortex force.

Like to see what you come up with!
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Houdini Indie and Apprentice » Depth pass?

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milospejak
30 posts
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 Sept. 28, 2012 15:18:33
oh one more thing use .exr
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Houdini Indie and Apprentice » Depth pass?

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milospejak
30 posts
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 Sept. 28, 2012 15:17:18
why yes he does!

I had this problem all day yesterday. So you a few options.

In houdinis compisiting operator. read in your file add a dof node switch your image to M then add defocus node (connect dof to mask input of defocus) In defoucus node click per pixel defocus then go to Mask tab: switch operator mask to “Mask Input” “M”. From there you can go back to the dofnode and start playing with your settings.

IF you ues after effects take your Zdepth pass and ad a 3dextractor effect. Set your W&B to extremly low values like… .01-1. and just play with it until you get what you like.

You can do it in nuke but I haven't had the chance to mess with it yet…

good luck

PQTUT: http://vimeo.com/6580446 [vimeo.com]
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Work in Progress » microscopic wires

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milospejak
30 posts
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 Sept. 27, 2012 18:00:22
Hi community

Here is a finished piece (not so much a wip). Let me know what you think feedback is always appreciated.

used wire solver and orbolt x-ray shader
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Work in Progress » Cloud pirates

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milospejak
30 posts
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 Sept. 26, 2012 21:28:11
so are you going to be focused more on volumes now instead of fluids?
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Houdini Lounge » Polywire random withs?

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milospejak
30 posts
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 Sept. 25, 2012 17:40:38
yeh no kidding!
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Houdini Lounge » Polywire random withs?

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milospejak
30 posts
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 Sept. 25, 2012 17:39:28
OOOOHHHH OK!

wow thank you so much! both of you!
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Houdini Lounge » Polywire random withs?

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milospejak
30 posts
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 Sept. 25, 2012 16:49:25
here you go
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Houdini Lounge » Polywire random withs?

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milospejak
30 posts
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 Sept. 25, 2012 16:18:04
Thank you for your responses

ok so i tried both methods, with promoting the attributes i was getting weird extrusions, along with massive inconsistencies with the entire shape.

for just adding the $WIDTH attribute, it looked like i was getting variations but, each wire would taper in and out of it self, how could i fix that?

I also tried using wireframe for this method and it does not accept $WIDTH, why is that?
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Houdini Lounge » Polywire random withs?

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milospejak
30 posts
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 Sept. 25, 2012 04:47:18
Hi

Messing with wire solver to get a wild vortex of lines. Im using copy stamp to alter the length of the lines but after applying a polywire or wireframe is there a way to apply a random wire radius to multiple wires?

So in short, copy stamp the radius of wires after they've been simulated?
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Technical Discussion » USABILITY: The forums need to be usable as well

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milospejak
30 posts
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 Sept. 21, 2012 18:17:04
+1 for finished work place
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Houdini Lounge » model from image (procedurally)

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milospejak
30 posts
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 Sept. 21, 2012 18:01:49
sorry, not dulo

i meant saks_27
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