Hi,
Unfortunately I can't use the alembic export as I have the Indie version.
Managed to come up with a solution, used a Rop_geometry node plugged into the DOP_import node of the fractured geometry and wrote it out as a .bgeo file.
Then read this back in through a file node to export as a .fbx
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Houdini Indie and Apprentice » Noob question
- mjnorris
- 7 posts
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Houdini Indie and Apprentice » Noob question
- mjnorris
- 7 posts
- Offline
Hi all,
Sorry for this noob question but I'm having a lot of trouble exporting an RBD sim as an FBX to maya.
So here's what I've tried:
1. selecting the geo node and going to the file>export>fbx options.
It did write a file but all it had in it was 2 locators.
2. dropping an ROP outputDriver into the geo node and writing out from there, I believe this is the normal way of exporting geo, but for the life of me I couldn't find any options there to export fbx!
I'm completely confused and any help would be much appreciated.
Thanks
Sorry for this noob question but I'm having a lot of trouble exporting an RBD sim as an FBX to maya.
So here's what I've tried:
1. selecting the geo node and going to the file>export>fbx options.
It did write a file but all it had in it was 2 locators.
2. dropping an ROP outputDriver into the geo node and writing out from there, I believe this is the normal way of exporting geo, but for the life of me I couldn't find any options there to export fbx!
I'm completely confused and any help would be much appreciated.
Thanks
Houdini Indie and Apprentice » FLIP cache, beginner question
- mjnorris
- 7 posts
- Offline
Houdini Indie and Apprentice » FLIP cache, beginner question
- mjnorris
- 7 posts
- Offline
Thanks for the scene file, that's really useful.
However when I tried to copy your ROP DOP method my ROP_output_driver flagged an era message when I pressed render!!
I've attached a screen grab
http://imgur.com/YQayV5w [imgur.com]
Thanks again for the help and sorry to keep hassling you
matt
EDIT _ fixed link
However when I tried to copy your ROP DOP method my ROP_output_driver flagged an era message when I pressed render!!
I've attached a screen grab
http://imgur.com/YQayV5w [imgur.com]
Thanks again for the help and sorry to keep hassling you
matt
EDIT _ fixed link
Houdini Indie and Apprentice » FLIP cache, beginner question
- mjnorris
- 7 posts
- Offline
Joker386mjnorris
Hi there,
Sorry in advance if this has been posted before, I had a quick search but couldn't find anything in previous topics.
I'm very new to Houdini, although I have been using Maya for a long time including Maya fluids/particles but I've just bought the Houdini Indie version for a specific project.
I have created my sim, and am pretty happy with it, I have created a file node and written out a cache. However I am stumped as to how I then plug that file node back into my network.
Any help is much appreciated.
Thanks in advance
Yes , the simplest and best way is to use Explicit cache method.
But Where did you use file node ? in the DOP Network or Geometry Network (SOP) ?
1. for exporting data from Houdini , you should use “ROP Output Driver” instead of File node .
2. for exporting simulation data you should append “ROP Output Driver” in the AutoDopNetwork , not Geometry Network and simply append File DOP for reading these data 8)
could you elaborate on this? If i want to create a .sim sequence of my FLIP what node do I connect the ROP to? I assumed it should read from the final node in the auto_DOP network, is this correct?
Houdini Indie and Apprentice » FLIP cache, beginner question
- mjnorris
- 7 posts
- Offline
Awesome!
thanks for the help, looks like I was going about it all wrong. I'll get caching right away.
Thanks again x
thanks for the help, looks like I was going about it all wrong. I'll get caching right away.
Thanks again x
Houdini Indie and Apprentice » FLIP cache, beginner question
- mjnorris
- 7 posts
- Offline
Hi there,
Sorry in advance if this has been posted before, I had a quick search but couldn't find anything in previous topics.
I'm very new to Houdini, although I have been using Maya for a long time including Maya fluids/particles but I've just bought the Houdini Indie version for a specific project.
I have created my sim, and am pretty happy with it, I have created a file node and written out a cache. However I am stumped as to how I then plug that file node back into my network.
Any help is much appreciated.
Thanks in advance
Sorry in advance if this has been posted before, I had a quick search but couldn't find anything in previous topics.
I'm very new to Houdini, although I have been using Maya for a long time including Maya fluids/particles but I've just bought the Houdini Indie version for a specific project.
I have created my sim, and am pretty happy with it, I have created a file node and written out a cache. However I am stumped as to how I then plug that file node back into my network.
Any help is much appreciated.
Thanks in advance
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