I cached my simulation using File Cache, then I turned it into an HDA asset to import into Maya.
Now I'm facing an issue where I can't scrub through the timeline, even though the simulation is cached .... Any help would be appreciated.
Found 3 posts.
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Technical Discussion » HDA To Maya - Cooking Geometry
- moh98ame
- 3 posts
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Houdini Engine for Maya » Houdini Engine to Maya / Cooking Geometry / Slow Playback
- moh98ame
- 3 posts
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After importing my HDA particle simulation to Maya, I can't slide over the timeslider as it keeps saying cooking geometry.
Any solutions?
Any solutions?
Technical Discussion » RBD Spherical Glass to Maya ... Cracks are showing.
- moh98ame
- 3 posts
- Offline
So I did a whole workflow on Houdini for a fracture in a spherical glass.
This is the workflow I did.
This is the current problem at hand after a fellow advised to fix Normals from Houdini and export to Alembic instead.
Now I'm left with this.
Quality is better now with the Normals fixed, but the cracks are still showing.
Anyone has a clue how to export the Connected Faces / Disconnected Faces nodes to the Alembic to fix this issue... Or any other solution or workaround would do.
Thanks in advance.
This is the workflow I did.
Image Not Found
This is the current problem at hand after a fellow advised to fix Normals from Houdini and export to Alembic instead.
Now I'm left with this.
Image Not Found
Quality is better now with the Normals fixed, but the cracks are still showing.
Anyone has a clue how to export the Connected Faces / Disconnected Faces nodes to the Alembic to fix this issue... Or any other solution or workaround would do.
Thanks in advance.
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