This is really a NO GO! So the whole houdini engine makes no sense for me in unity.
Having procedural assets, that i cant modify on runtime, sounds like a joke to me. And that's why you don't hear of anyone using that houdini engine in unity.
They argue, that it would be like giving a maya or a photoshop to a unity build. Ähhhh, what about building a simple dll for giving away with the build?
I think they losing more then they are winning with this tactics. Because of a lot of people will not buy houdini and the unity engine because of that problem!
So, for substance materials its also possible, to change their procedural materials ingame, without packing a substance designer programm to the build, right??!
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Houdini Engine for Unity » Does the simulation work in Unity3D Build mode ?
- mowax
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