Well this is weird.
I fixed it not showing up by taking it back into meshmixer, recentering and saving it again.
That says it wasn't my hardware all along, but somehow the way in which houdini loads objects ?
Its no longer ‘ not responding’ anymore, it loads at least, so thats a good first step.
I didn't know until just now , literally
Taking note for future refernce of your above comment.
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Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
- 45 posts
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Enivob
I can load your file on my Windows machine with nVidia GTX 2GB vRAM and on my MacMini using HD4400 with only 1.5Gb vRAM.
What is going on is the OBJ is so large that viewport clipping is removing it entirely from display. So it looks like the File node did not load anything.
Press the D-KEY to bring up the display options and activate the Viewport TAB. Set the clipping to Neither Clip Plane and crank up the far clip value. I set mine to 18,000 and the OBJ appeared in my viewport.
Or scale it down to a smaller size as Michael mentioned.
I"m afraid I can't even do that right now, as HOudini wont' respond at all ( says not responding in top frame of UI ), and I tried letting it go for a very long time , but I stopped it after 30 or so seconds, as it was taking up around 80% CPU .
Is it likely it would create a crash report after I purposely closed it ?
Not finding any houdini files in TEMP folder so unless I know for sure where to look I can't get that information ( assuming there is any, given Houdini didn't officially crash )
Edited by neighborlee72u - June 29, 2016 11:44:10
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
- 45 posts
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Artye
It's probably your graphics card ram causing issues. That mesh hits ~2.6gb Vram usage when editing full screen on a 4k monitor. It's totally smooth to work with on Nvidia 980, OsX.
No, its not my hardware. This mesh loads just fine in all other 3d apps , even blender which atm is dog slow in edit mode due to OLD gl code usage
Edited by neighborlee72u - June 29, 2016 11:30:39
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
- 45 posts
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arctor
Houdini does generate crash reports. Try looking in your /tmp or /TEMP folder (I can't remember where it is on Windows)
send a crash report to support@sidefx.com and maybe arrange to upload the obj (we're under every NDA you can imagine).
please include all the info from Help > About Houdini > Show Details - you can just cut and paste that txt.
I have a feeling it's your graphics card but I'm not the best person to say…
How could it be my graphics card, when all other 3d apps are loading it just fine
I fail to see the logic here.
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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I unticked the checkerd looking icon, under the lightbulb icons, and loaded and it stil does ‘not responding’ and never loads it.
This time I checked out task manager, and houdini ( gwavfront(s) and console(s) , were taking 96%-99% cpu usage.
Yup, I know about blender OLD gl code , which is why I avoid it due to very sluggish edit mode on high triangle count objects, and I even have noticeable slowness on sizes such as 66k. I"ve seen i7 systems that had similar if not same issues.
Tha'ts why I'm here looking into alternatives.
This time I checked out task manager, and houdini ( gwavfront(s) and console(s) , were taking 96%-99% cpu usage.
Yup, I know about blender OLD gl code , which is why I avoid it due to very sluggish edit mode on high triangle count objects, and I even have noticeable slowness on sizes such as 66k. I"ve seen i7 systems that had similar if not same issues.
Tha'ts why I'm here looking into alternatives.
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
- 45 posts
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arctor
if you ever crash - please submit a bug report with as much info as you can
there is no reason Houdini would be able to load an obj from one directory but not another - all things being equal…
and make sure you don't have spaces in your file path…this can often mess things up.
It would be nice if like unrealengine 4, houdini created a crash report on exit All things being equal I realize not everyone does that, but its incredibly useful.
I did have a _ in one of them, so I renamed to jusdt OBJ , and at least its not refusing to load, but just like when the test.obj was copied to desktop, houdini is ‘not responding’ as per text on top frame of UI.
It continues to do that as long as I let it try to load it.
I don't know, but I do know blender can load it as well as meshmixer and cinema 4d ( MODO as well, but it too struggles eventually loading it and I have to zoom out a lot to see it ), no ‘not responding’ from them.
Thats' just a heads up, not a condemnation
Edited by neighborlee72u - June 28, 2016 15:18:10
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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Enivob
Oh, ok I see, a crash. Are you overclocking your system?
Why don't you post the specs for your hardware, perhaps your machine is not able to effectively run Houdini. Check the minimum hardware requirements page.
http://www.sidefx.com/Support/system-requirements/ [sidefx.com]
I meet every one except this:
AMD Radeon 7990, 7970, 7950, 7870 (plus Boost, XT, and GHz Edition variants)
Mine is a HD 7750 2gb , but yes while I know I need to upgrade, soon, its not like I"m THAT far removed from the offically supported gpu's
I expect crashes, some often some not, from most 3d apps so thats not really a shocker.
Edited by neighborlee72u - June 29, 2016 11:21:34
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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OK I copoied test2.obj and its mtl and while when its in its usual DIR on C drive, trying to load from desktop and at least while its not refusing to load ( file error from before), its causing houdini to crash so it won't do anything, it just sits there spinning, ‘not responding’ in top frame of UI.
So we solved one issue (?), created another.
So we solved one issue (?), created another.
Edited by neighborlee72u - June 27, 2016 19:26:40
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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HI and thx for reply,
OK well THIS is interesting. I thought , well HM I'll place obj file you can load, somewhere else wondering if its a permission issue, WHY I've no idea when other apps can load it just fine, but I need to get beyond this.
I moved the file you could load, to my desktop,,loaded it, spacebar G, and boom it shows up.
What else could this be if not a houdini bug as relates to windows 10 ?
I'll try a few more and see if they load by moving to desktop.
ty
OK well THIS is interesting. I thought , well HM I'll place obj file you can load, somewhere else wondering if its a permission issue, WHY I've no idea when other apps can load it just fine, but I need to get beyond this.
I moved the file you could load, to my desktop,,loaded it, spacebar G, and boom it shows up.
What else could this be if not a houdini bug as relates to windows 10 ?
I'll try a few more and see if they load by moving to desktop.
ty
Edited by neighborlee72u - June 27, 2016 18:59:05
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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Nevermind I found grid icon, one step at a time- Ive been a bit consumed by this OBJ file error…
thx
thx
Edited by neighborlee72u - June 27, 2016 13:26:10
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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THat doesn't answer my question, why am I getting ‘can’t read file', thusly if it can't read it, how on earth do I ‘scale’ it ?
I also asked why my ‘grid’ is gone and no one has answered that either.
I also asked why my ‘grid’ is gone and no one has answered that either.
Edited by neighborlee72u - June 27, 2016 12:36:30
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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Please see url, significantly altered topology, that still won't load in houdini, giving me the same error.
I'm seeing no way to attach so I"ll post to google drive:
https://drive.google.com/file/d/0BzKg3Bfi6fRFY0lkQ2Fsa0FKSm8/view?usp=sharing [drive.google.com]
ty
I'm seeing no way to attach so I"ll post to google drive:
https://drive.google.com/file/d/0BzKg3Bfi6fRFY0lkQ2Fsa0FKSm8/view?usp=sharing [drive.google.com]
ty
Edited by neighborlee72u - June 27, 2016 13:27:07
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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Firstly I“m not a seasoned pro with Houdini.
I have no idea what you're talking about when you ask did I look at path in file node.
I doubled clicked on the node after the abrupt and far too quick ‘load’ of the OBJ , and the node that came up is where I got the info I posted above.
I can right click and go into extended info and the size of the mesh is all zero's, meaning it didn't load anything, hence the quick load without any information at bottom lower left of screen so I knew something was terribly wrong.
” It may have remnants of the $F which is supplied by the open dialog if you negotiate that dialog incorrectly. “ , I have absolutely no idea what that even means, again, as a completely new user to Houdini, and never meant, if I did, to give the impression anything else was true.
I”ve encountered several it won't load so I guess I"ve shattered some kind of glass ceiling
I won't post OBJ, but I will alter it sufficiently to make it non recognizeable and try to load that, and see if anything changes.
ty
I have no idea what you're talking about when you ask did I look at path in file node.
I doubled clicked on the node after the abrupt and far too quick ‘load’ of the OBJ , and the node that came up is where I got the info I posted above.
I can right click and go into extended info and the size of the mesh is all zero's, meaning it didn't load anything, hence the quick load without any information at bottom lower left of screen so I knew something was terribly wrong.
” It may have remnants of the $F which is supplied by the open dialog if you negotiate that dialog incorrectly. “ , I have absolutely no idea what that even means, again, as a completely new user to Houdini, and never meant, if I did, to give the impression anything else was true.
I”ve encountered several it won't load so I guess I"ve shattered some kind of glass ceiling
I won't post OBJ, but I will alter it sufficiently to make it non recognizeable and try to load that, and see if anything changes.
ty
Edited by neighborlee72u - June 27, 2016 13:27:35
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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Ok I did that, enabled ‘warnings’ so I could see why its not loading, and I get:
NOt cooked ( that was there before as well)
Then below, could not read file <Path shown>
Is houdini ‘touchy’ when it comes to obj files, does it expect a certain structure , just wondering because as noted, blender modo and zbrush can load it with no troubles.
Clearly the mesh is fine, so hoping somebody has some ideas as to why houdini is having difficulties reading it.
On another point, I can't see the grid anymore and don't see where to enable/disable it in preferences, - where might I have messed up there as well <argh>
ty
NOt cooked ( that was there before as well)
Then below, could not read file <Path shown>
Is houdini ‘touchy’ when it comes to obj files, does it expect a certain structure , just wondering because as noted, blender modo and zbrush can load it with no troubles.
Clearly the mesh is fine, so hoping somebody has some ideas as to why houdini is having difficulties reading it.
On another point, I can't see the grid anymore and don't see where to enable/disable it in preferences, - where might I have messed up there as well <argh>
ty
Edited by neighborlee72u - June 26, 2016 17:57:04
Houdini Indie and Apprentice » OBJ's combined in file dialog
- neighborlee72u
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I have 2 distinct OBJ files, this2.obj and say this3.obj ( example) , yet while it shows them individually as they are in file e xplorer in window 10 ( and ALL other 3d apps ), in houdini's import dialog its combining them as this$f.obj ( 2-3).
Odd ?
Is this some setting I accidentally hit, and why would one ever want to do this ? lol
NO other app has ever done this so it h as to be on houdihi's end.
Oh and btw I still can't get many obj's to load at all. One fbx is but the lighting is so bad I can't work with it ( shadows, lights, a mess )
On the loads that show nothing in viewport but in the node windows, I can see something bottom left ( where it normally indicates loading info on things that do work ( one fbx file as above) that flashes SO fast I can't see it. IS that itself indicative that houdini just doesn't know how to read the file somehow ?
The OBJ loads in zbrush, meshmixer and blender so I know its not on my end, getting weirder everyday
thx
Odd ?
Is this some setting I accidentally hit, and why would one ever want to do this ? lol
NO other app has ever done this so it h as to be on houdihi's end.
Oh and btw I still can't get many obj's to load at all. One fbx is but the lighting is so bad I can't work with it ( shadows, lights, a mess )
On the loads that show nothing in viewport but in the node windows, I can see something bottom left ( where it normally indicates loading info on things that do work ( one fbx file as above) that flashes SO fast I can't see it. IS that itself indicative that houdini just doesn't know how to read the file somehow ?
The OBJ loads in zbrush, meshmixer and blender so I know its not on my end, getting weirder everyday
thx
Edited by neighborlee72u - June 26, 2016 11:40:59
Houdini Indie and Apprentice » Sluggish viewport Performance
- neighborlee72u
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Noted about amd/houdini, but does houdini staff have any comment on that ?
I can't check now, but I"ll look at anti aliasing as well but I doubt I would have turned it oh realizing the perf. loss .
I do admit AMD has servere software issues with its installers and maintenace updates after that so maybe there hardware isn't the best either, such a shame. I got this card, only because I needed to replace a bad card and teh bestbuy I went to ( shortest trip) had nvidia cards only up to Gt 610 and I was afraid to go that route so I got this HD 7750. GPUboss seems to bear out my choice.
Then there is this:
http://gpuboss.com/gpus/Radeon-HD-7750-vs-GeForce-GTX-660 [gpuboss.com]
http://www.hwcompare.com/13305/geforce-gtx-660-vs-radeon-hd-7750/ [hwcompare.com]
Second url clearly indicates my card doesn't hold up, not that I"m all that shocked given the age of mine, oddly the first one shows them almost dead even so I don't know. But yes, I know my card needs updated, as I can't PUSH it too far without slowdowns in most apps. I've been basically fine , but lately as I push it for game development I realize its time.
Clearly you are getting incredible frame rates on a relatively big mesh though I've seen mudobx handle4 or 5 times that on my HD card with ease, but I realize not all apps are created equal and mudbox does basically one thing really well, sculpting so who knows
I had a GTX 8800 that was just amazing so maybe going AMD was a mistake afterall
TY for info, I'll update this thread once I've had a chance to check AA , etc.
I can't check now, but I"ll look at anti aliasing as well but I doubt I would have turned it oh realizing the perf. loss .
I do admit AMD has servere software issues with its installers and maintenace updates after that so maybe there hardware isn't the best either, such a shame. I got this card, only because I needed to replace a bad card and teh bestbuy I went to ( shortest trip) had nvidia cards only up to Gt 610 and I was afraid to go that route so I got this HD 7750. GPUboss seems to bear out my choice.
Then there is this:
http://gpuboss.com/gpus/Radeon-HD-7750-vs-GeForce-GTX-660 [gpuboss.com]
http://www.hwcompare.com/13305/geforce-gtx-660-vs-radeon-hd-7750/ [hwcompare.com]
Second url clearly indicates my card doesn't hold up, not that I"m all that shocked given the age of mine, oddly the first one shows them almost dead even so I don't know. But yes, I know my card needs updated, as I can't PUSH it too far without slowdowns in most apps. I've been basically fine , but lately as I push it for game development I realize its time.
Clearly you are getting incredible frame rates on a relatively big mesh though I've seen mudobx handle4 or 5 times that on my HD card with ease, but I realize not all apps are created equal and mudbox does basically one thing really well, sculpting so who knows
I had a GTX 8800 that was just amazing so maybe going AMD was a mistake afterall
TY for info, I'll update this thread once I've had a chance to check AA , etc.
Edited by neighborlee72u - June 25, 2016 13:29:29
Houdini Indie and Apprentice » Sluggish viewport Performance
- neighborlee72u
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I realize my computer's GPU is my weak link, but all other 3d apps manage well, especially Maya but I“mi here to talk about houdini
I loaded my mesh just fine, can't wait to try this incredible app out, but atm is very sluggish for me with my current 1.4 mil tri mesh.
Is there a setting Im missing, or is houdini just harder on resources compared to other 3d apps given the way its designed for vFX , etc. ?
Phenom II X4 3.2ghz , 8gb ram HD 7750 2gb.
I know its not a powerhouse but I can't afford that atm, but its f ar from a slug you must admit.
AS noted, maya runs fluidly , and of course well, mudbox ( tested it) allows me to create giant meshes with almost no slow downs until I reach 30 mil tris or so, but I”m here to talk houdini , thats just a reference, nothing else.
Thx anyone I"d love to speed this puppy up a bit if possible un till I can afford a gtx titan HM
I loaded my mesh just fine, can't wait to try this incredible app out, but atm is very sluggish for me with my current 1.4 mil tri mesh.
Is there a setting Im missing, or is houdini just harder on resources compared to other 3d apps given the way its designed for vFX , etc. ?
Phenom II X4 3.2ghz , 8gb ram HD 7750 2gb.
I know its not a powerhouse but I can't afford that atm, but its f ar from a slug you must admit.
AS noted, maya runs fluidly , and of course well, mudbox ( tested it) allows me to create giant meshes with almost no slow downs until I reach 30 mil tris or so, but I”m here to talk houdini , thats just a reference, nothing else.
Thx anyone I"d love to speed this puppy up a bit if possible un till I can afford a gtx titan HM
Edited by neighborlee72u - June 24, 2016 10:16:19
Houdini Indie and Apprentice » objs not showing up in view
- neighborlee72u
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We know of her, think she is addorable but no, we , I'm afraid, are not her but imagine she'd get some ‘kick’ out of the comparison and proaboly make a SCULPTURE to commemorate the event , bringing further atention to causes we care a lot about, so ty for sending your message
Houdini Indie and Apprentice » objs not showing up in view
- neighborlee72u
- 45 posts
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arctor
well again I don't think we can do much without a mesh to look at.
if you go through support@sidefx.com you can upload a file privately - SideFX deals with hundreds of companies in all sorts of areas and we're basically covered by every NDA you can imagine…
Thanks to a tech support I was reminded of D in viewport which led me sadly to discvoer for some odd reason my mesh just won't show up.
Its not the ‘bad’ area I thought that it was so I have no idea what else it could be.
I respect the nda procedures you have in place but I also understand human psychology, well meant or not and I“m not ready to share the ‘full’ mesh in all its splendor ( laughter matters afterall , but i'm VERY proud of it ), so I”ll alter it , again, and if it still doesn't load into houdini, I WILL proudly upload it to sidefx.com suppport email and be glad to have a answer
ty so much for a incredible offering that houdini apprentice represents, its just an increible 3d app that I"m proud to try out and see if it fits in with our project and does what I need it to do at least as well as other 3d apps I've tried- and I've tried them all.
TY !
Houdini Indie and Apprentice » objs not showing up in view
- neighborlee72u
- 45 posts
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OK well not so fast, I removed the area again to make sure it could be duplicated, and again upon load in houdini its not showing up even after spacebar G.
If I select area I thought was causing it and export ONLY that, it does show up in houdini, and its a VERY tiny part of the entire mesh, which is making me wonder, is it a clipping issue ?
I“ve been looking for far clip camera settings and I”m coming up empty, and I did bing for and try to search houdini docs so far I can't find it.
Help me out if you would .
ty
If I select area I thought was causing it and export ONLY that, it does show up in houdini, and its a VERY tiny part of the entire mesh, which is making me wonder, is it a clipping issue ?
I“ve been looking for far clip camera settings and I”m coming up empty, and I did bing for and try to search houdini docs so far I can't find it.
Help me out if you would .
ty
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