eaniix
I've had a similar problem some time ago where I needed to bring the vellum sim back to the initial state and I found this VEX code:v@force = normalize(point(1,'P',@ptnum) - v@P) * ch('strength'); v@P = lerp( v@P, point(1,'P',@ptnum), ch('blend') );
You need to dive into the solver, add a geometry wrangle and put the initial state SOP into the second input.
It tries to match the initial shape 100% but maybe if you animate the strength and keep the blend very low, it can bring you closer.
Good luck!
Thank you for sharing your experience and the VEX code. The idea of using a geometry wrangle within the solver and animating the strength and blend value sounds promising.
I'm eager to test your method along with the other suggestions. I appreciate your advice and will update the thread with my progress. Thanks again!