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Houdini Engine for Unity » When in session sync, I can't undo the edits in Houdini
- nikoramiro
- 2 posts
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Did you happen to find a solution to this? I'm facing the same issue with Houdini 19 in UE5.
Houdini Lounge » Concept Artist tempted by Pyro Solver, has some questions.
- nikoramiro
- 2 posts
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Sadly, the way a solver works (in a very simplified way) is by taking the previous frame and modifying it with the different parameters that you feed it, so no, there's no way that I know at least to use pyro to create explosion still frames without having to actually calculate all the frames before the one you want. Furthermore, in production plenty of times we find ourselves having to simulate on the “preroll” (frames that are outside of the shot range) to be able to get the starting frame of the shot to look how the client wants it.
You could however use other tools inside Houdini to manipulate a volume and make it look like what you're looking for, but the result of course wouldn't be the same.
You could however use other tools inside Houdini to manipulate a volume and make it look like what you're looking for, but the result of course wouldn't be the same.
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