Someone should let Rohan Dalvi know!
Points Node should change to Attribute Wrangle and input:
float val1 = @ptnum;
float val2 = @numpt;
@Cd.x = 1 - val1/val2;
@Cd.y = 0;
@Cd.z = 0;
Found 4 posts.
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Houdini Indie and Apprentice » Replacing old point sops with wrangles
- patrickkrebs
- 4 posts
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Technical Discussion » Where is the nR input on the PBRSpecular shader?
- patrickkrebs
- 4 posts
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Technical Discussion » How do I get my Hqueue server to show up as a client on the same machine? (on Windows)
- patrickkrebs
- 4 posts
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I'm trying to run Hqueue on a local machine as a server, but I'd like my server to also be a client.
I'm on windows… I have both server and client installed, both server and client are running as services. Server is resolving, but shows 0 clients. Is there something custom I have to do on a windows machine to get it to show up as a client when both are on the same machine?
Thanks.
I'm on windows… I have both server and client installed, both server and client are running as services. Server is resolving, but shows 0 clients. Is there something custom I have to do on a windows machine to get it to show up as a client when both are on the same machine?
Thanks.
Edited by patrickkrebs - Sept. 19, 2016 16:56:39
Houdini Indie and Apprentice » Transferring color from imported Alembic with Shop Shader to copied squares
- patrickkrebs
- 4 posts
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I'm having a hell of a hard time n00bing this one out.
Let's say I have an asset I've exported from maya as an alambic with UV data.
I create a shop network, create a shader, apply the shader to my alembic.
So far so good.
Now I want to populate that object (let's say a flat plane) with cubes and I want the cubes to inherit the color from the texture mapped to the geo.
Thanks for the help.
Let's say I have an asset I've exported from maya as an alambic with UV data.
I create a shop network, create a shader, apply the shader to my alembic.
So far so good.
Now I want to populate that object (let's say a flat plane) with cubes and I want the cubes to inherit the color from the texture mapped to the geo.
Thanks for the help.
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