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SI Users » Flip Solver Collision Inside Closed Volume
- pauloduarte
- 9 posts
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SI Users » Flip Solver Collision Inside Closed Volume
- pauloduarte
- 9 posts
- Offline
I would like to thank the help of everyone, here is my first work done with the help of Houdini, did the animation and fluids in Houdini, particle mesh, light and render in Softimage. I bake the simulation in Houdini and export to Alembic.
http://paulo-duarte.com/project/visual-experiment-fluids/ [paulo-duarte.com]
http://paulo-duarte.com/project/visual-experiment-fluids/ [paulo-duarte.com]
SI Users » Flip Solver Collision Inside Closed Volume
- pauloduarte
- 9 posts
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WOW, PERFECT.
So why you construct that collision_static, and use “timeshift” for freeze and store information? Then you pass the transform information to the new collider and inside the new collider is other timeshift.
EDIT: Well, now I understood, was because it has different animations.
“Peak” is to translate points and construct like a cage?
Thank you again.
Cheers.
So why you construct that collision_static, and use “timeshift” for freeze and store information? Then you pass the transform information to the new collider and inside the new collider is other timeshift.
EDIT: Well, now I understood, was because it has different animations.
“Peak” is to translate points and construct like a cage?
Thank you again.
Cheers.
SI Users » Flip Solver Collision Inside Closed Volume
- pauloduarte
- 9 posts
- Offline
Goldleaf, thank you very much for take a time to view my file.
I understood what you meant, but I don't think you understood well the behavior that I'm trying to do.
In attachment I'm putting two movies that represent better what's going on, at some time the particles start to escape, the collision mesh collapses.
Well, I think I will try changing my collision mesh.
Thank you.
Paulo Duarte
I understood what you meant, but I don't think you understood well the behavior that I'm trying to do.
In attachment I'm putting two movies that represent better what's going on, at some time the particles start to escape, the collision mesh collapses.
Well, I think I will try changing my collision mesh.
Thank you.
Paulo Duarte
SI Users » Flip Solver Collision Inside Closed Volume
- pauloduarte
- 9 posts
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Sorry Jeff, here is all files.
The collision volume is clipping some times, I don't understand why it happens, collision mesh is fully closed.
Thank you.
The collision volume is clipping some times, I don't understand why it happens, collision mesh is fully closed.
Thank you.
SI Users » freelancing as an Houdini artist
- pauloduarte
- 9 posts
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Just a curiosity, is there any studio that works only with Houdini, for all the CG work?
Cheers.
Paulo Duarte
Cheers.
Paulo Duarte
SI Users » Flip Solver Collision Inside Closed Volume
- pauloduarte
- 9 posts
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Allright, here is the file, go to the frame 170 and that's begin the problem.
Thank you.
Thank you.
SI Users » Flip Solver Collision Inside Closed Volume
- pauloduarte
- 9 posts
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58 views and no answer, I thought it was a simple thing, should be at least, put a liquid inside of an animated object, he just need to collide with the object.
SI Users » Flip Solver Collision Inside Closed Volume
- pauloduarte
- 9 posts
- Offline
Hello everyone, my first post here.
I'm Softimage user since version 4, a couple of months ago I've been studying Houdini.
I have this simulation where there is a emitter inside a closed geometry, after the fluid is emitted there is a animation on the collision object and begins to rotate, but at a certain point begins to appear holes where the particles begin to escape. This purple grid in attachment is the viewing of collision object inside flipfluidobject
Can someone help me?
Thank you.
Paulo Duarte
I'm Softimage user since version 4, a couple of months ago I've been studying Houdini.
I have this simulation where there is a emitter inside a closed geometry, after the fluid is emitted there is a animation on the collision object and begins to rotate, but at a certain point begins to appear holes where the particles begin to escape. This purple grid in attachment is the viewing of collision object inside flipfluidobject
Can someone help me?
Thank you.
Paulo Duarte
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