Hello!
I'm using L systems to attach an animated leaf to the branches but I'm not sure how to randomize the timing of the leaves.
I would usually use copy to points in a for each loop and use the iteration variable to offset the timing of each instance.
Is there a way to do something similar with L systems? Or is there a way to create point groups for the leaves?
Found 3 posts.
Search results Show results as topic list.
Technical Discussion » L system leaf animation offset
- procegen
- 3 posts
- Offline
Technical Discussion » @N = @P doesn't work as expected
- procegen
- 3 posts
- Offline
Technical Discussion » @N = @P doesn't work as expected
- procegen
- 3 posts
- Offline
Hello!
I'm trying to copy some geometry onto a half dome so that they're pointing outwards from the center.
I'm using @N = @P to calculate the normals but they look a little messed up for some points.
Does anyone have any insight on how to fix the normals?
I'm trying to copy some geometry onto a half dome so that they're pointing outwards from the center.
I'm using @N = @P to calculate the normals but they look a little messed up for some points.
Does anyone have any insight on how to fix the normals?
-
- Quick Links