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Technical Discussion » How to choose openGL renderer
- rawkesh
- 4 posts
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check the attached screen shots. Optimus by default chooses intel. I forced Houdini to use nvidia. I couldnt get to do extensive tests yet.
Technical Discussion » How to choose openGL renderer
- rawkesh
- 4 posts
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I think i spoke too soon. I still cannot harness viewport shading effect with Material Shader turned on in effect tab. Houdini crashes.
Technical Discussion » How to choose openGL renderer
- rawkesh
- 4 posts
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Edward was right. So with nvidia control panel you can force the preferred GPU. I could set it to work with Houdini
But the UI issues persisted with release 658 and Houdini used to crash with minor interactions throwing a openGL driver error.
However, I upgraded to 701 and all those issues do not appear any more.
But the UI issues persisted with release 658 and Houdini used to crash with minor interactions throwing a openGL driver error.
However, I upgraded to 701 and all those issues do not appear any more.
Technical Discussion » How to use custom renderman shader in H9?
- rawkesh
- 4 posts
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i tried using hython slo2otl.py star.otl stat.slo
i get an error:
hython: cant open file `slo2otl.py` No such file or directory
i get an error:
hython: cant open file `slo2otl.py` No such file or directory
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