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Technical Discussion » Subset Curves Challenge
- rchoetzlein
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Here's the proof.. I also wrapped the subset curves to a sphere, and lofted them to create a “woven sphere” look, my final goal..
Technical Discussion » Subset Curves Challenge
- rchoetzlein
- 4 posts
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Technical Discussion » Subset Curves Challenge
- rchoetzlein
- 4 posts
- Offline
add an attribute on the source geometry for each point
I assume that the Add Sop will connect all groups of points that are in the same group (group attribute is equal). How do I set this attribute so that a random subset of 8 or so particles gets its own group? Would i need to use an expression for that?
Thanks for the replies.. -R
Technical Discussion » Subset Curves Challenge
- rchoetzlein
- 4 posts
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I'm working on a problem, and wondering if anyone has tips on how to solve this in Houdini.
The problem is to create a number of N subset curves from a set of P points in a particle system. Given a particle system, I want to randomly select K points (K equals 8 ), then use these points as the control curves for a bezier curve. The curve should select an initial random set of points, but keep those same points as the particle system animates. This curve object is repeat N times, using different random points, to create N unique curves that move and distort based on the particle system.
Any suggestions on the best way to approach this?
The problem is to create a number of N subset curves from a set of P points in a particle system. Given a particle system, I want to randomly select K points (K equals 8 ), then use these points as the control curves for a bezier curve. The curve should select an initial random set of points, but keep those same points as the particle system animates. This curve object is repeat N times, using different random points, to create N unique curves that move and distort based on the particle system.
Any suggestions on the best way to approach this?
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