I know this topic is old, but it is a good one. I need to generate locators for nuke. I can export transform data that will come into maya as an empty group, but nuke can't see them. Needs to be an alembic with out extra manual steps in nuke (off the shelf nuke geoRead node).
Surely there has been some development on this as it would be useful to pass null transform information to maya or nuke or other packages.
Thanks in advance.
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Technical Discussion » Export to Alembic with 'Maya' like locators
- robau
- 4 posts
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Technical Discussion » Houdini crowds, redshift fisheye
- robau
- 4 posts
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I am currently rendering crowds in houdini/mantra and the rest of the scene in redshift from out of maya with 180* fisheye lens. I can get the results close using the ASAD lens for mantra renders, but it is not close enough. Looking for suggestions on a better solution.
Looked at unpacking crowd and rendering it in redshift in houdini, too many agents, too time intensive to unpack, renders too slow.
Suggestions and ideas?
Rob Au
Looked at unpacking crowd and rendering it in redshift in houdini, too many agents, too time intensive to unpack, renders too slow.
Suggestions and ideas?
Rob Au
Technical Discussion » Constrain the points on a curve to a surface based on UV
- robau
- 4 posts
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Technical Discussion » Constrain the points on a curve to a surface based on UV
- robau
- 4 posts
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So I have been trying to constrain a bunch of curves to some deforming geometry. I am creating some curves growing on an animated(deforming surface). I have generated the curves by drawing them by hand, using the findShortestPath. I have used raySOP, attribute Wrangle, bunch of other not functioning ways to glue it to the surface. I can get close, but my solutions all pop and wiggle.
My thought is to transfer the UV coordinate of the surface to the points on the curve via attrbitueTransfer and then use vopSop or vex to compare and find the matching UV coordinates on the curve and surface and move the points of the curve to the corresponding points on the surface.
I can get the UV data onto the curve from the surface on the rest frame, but I am struggling with building a compare and move that works.
I would attach my file but it is locked down by company policy.
Thoughts? Pointers?
Rob
My thought is to transfer the UV coordinate of the surface to the points on the curve via attrbitueTransfer and then use vopSop or vex to compare and find the matching UV coordinates on the curve and surface and move the points of the curve to the corresponding points on the surface.
I can get the UV data onto the curve from the surface on the rest frame, but I am struggling with building a compare and move that works.
I would attach my file but it is locked down by company policy.
Thoughts? Pointers?
Rob
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