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Houdini Lounge » Reinstall license after new Windows installation?
- rvb3n
- 12 posts
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Houdini Lounge » Reinstall license after new Windows installation?
- rvb3n
- 12 posts
- Offline
Hi,
I had some problem with my computer and I had to make a new Windows installation (I wasn't able to access to Windows anymore).
I've downloaded Houdini 15.5 and installed it, but when I put my login credential in the license server my license doesn't shows up: how to I activate it again?
Note:
- I've an Indie license.
- If I make the login to http://license.sidefx.com [license.sidefx.com] I can see all my license with no problem.
I had some problem with my computer and I had to make a new Windows installation (I wasn't able to access to Windows anymore).
I've downloaded Houdini 15.5 and installed it, but when I put my login credential in the license server my license doesn't shows up: how to I activate it again?
Note:
- I've an Indie license.
- If I make the login to http://license.sidefx.com [license.sidefx.com] I can see all my license with no problem.
Houdini Indie and Apprentice » Attrib Weight of PolyReduce doesn't have any effect?
- rvb3n
- 12 posts
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That's awesome Tomas! Thanks a lot!
I tried also with a different geometry but I wasn't seeing any difference probably because I was missing also the Attribute Wrangle that you added!
Thank you for the help!
I tried also with a different geometry but I wasn't seeing any difference probably because I was missing also the Attribute Wrangle that you added!
Thank you for the help!
Houdini Indie and Apprentice » Attrib Weight of PolyReduce doesn't have any effect?
- rvb3n
- 12 posts
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Houdini Indie and Apprentice » Attrib Weight of PolyReduce doesn't have any effect?
- rvb3n
- 12 posts
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Hi, I'm trying to use PolyReduce to make some mesh lighter.
I've painted some weight value for the PolyReduce but the Attrib Weight doesn't seem to have any effects: can you tell me what am I doing wrong?
I've painted some weight value for the PolyReduce but the Attrib Weight doesn't seem to have any effects: can you tell me what am I doing wrong?
Houdini Learning Materials » How to edit selection of blast node?
- rvb3n
- 12 posts
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Houdini Learning Materials » How to edit selection of blast node?
- rvb3n
- 12 posts
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Hi, is there a way to edit the geometry selection of a Blast node?
I've selected some primitives in the viewport and then deleted with a Blast, but how can I edit the selection after the blast is applied?
I've heard there is a way to do this with the “backitck” key, but I don't have it on my keyboard: is there any other solution?
I've selected some primitives in the viewport and then deleted with a Blast, but how can I edit the selection after the blast is applied?
I've heard there is a way to do this with the “backitck” key, but I don't have it on my keyboard: is there any other solution?
Technical Discussion » Mantra stop rendering with "high" OceanFX
- rvb3n
- 12 posts
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Hi, I've a problem rendering “heavy” Ocean Wave from Ocean FX.
My problem is that while is that if I use resolution above 10 or “high” number for row and column for the grid, Mantra stops rendering.
I think it's a memory related problem, but my task manager says that I'm using less the 10 GB (and I've 32 GB of ram): any suggestion?
My problem is that while is that if I use resolution above 10 or “high” number for row and column for the grid, Mantra stops rendering.
I think it's a memory related problem, but my task manager says that I'm using less the 10 GB (and I've 32 GB of ram): any suggestion?
Houdini Indie and Apprentice » Pyro: ZDepth & smoke_color
- rvb3n
- 12 posts
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Houdini Indie and Apprentice » Pyro: ZDepth & smoke_color
- rvb3n
- 12 posts
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Can you tell me if I am right? I can use the DCM method only inside Houdini? What if I want to do the composite in Nuke?
Houdini Indie and Apprentice » Pyro: ZDepth & smoke_color
- rvb3n
- 12 posts
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Thank you for your reply!
What I want to do is to have a ZDepth pass to use in Nuke with ZDefocus/ZBlur.
Now I'll read the page you linked!
What I want to do is to have a ZDepth pass to use in Nuke with ZDefocus/ZBlur.
Now I'll read the page you linked!
Houdini Indie and Apprentice » Pyro: ZDepth & smoke_color
- rvb3n
- 12 posts
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Hi, I'm new around here and I have two simple question to ask you about the pyro system.
Let's start with the easy one!
smoke_color
I searched how to output different mask and “color” for a pyro render and I found that I can use this image plane:
- fire_mask (float)
- fire_color (vector)
- smoke_mask (float)
- smoke_color (vector)
My questions:
1. are this 4 the only one that exist or are there other usefull imageplane to use with pyro?
2. why in smoke_color I have not only the smoke but also the fire?
zDepth
Is it possible to export a zDepth pass for a pyro simulation?
I tryed with the standard position z but with micropolygon rendering the result is like this one:
and with PBR is VERY noisy: can you tell me what should I do?
I hope you can help me!
Let's start with the easy one!
smoke_color
I searched how to output different mask and “color” for a pyro render and I found that I can use this image plane:
- fire_mask (float)
- fire_color (vector)
- smoke_mask (float)
- smoke_color (vector)
My questions:
1. are this 4 the only one that exist or are there other usefull imageplane to use with pyro?
2. why in smoke_color I have not only the smoke but also the fire?
zDepth
Is it possible to export a zDepth pass for a pyro simulation?
I tryed with the standard position z but with micropolygon rendering the result is like this one:
and with PBR is VERY noisy: can you tell me what should I do?
I hope you can help me!
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