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Found 26 posts.

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Work in Progress » Smoke tests

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sanchoflat
26 posts
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 Dec. 7, 2012 11:11:12
here is it

render was in another file. I used basic billowysmoke, but i change it little, because i dont like the base result
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Work in Progress » Smoke tests

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sanchoflat
26 posts
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 Dec. 7, 2012 00:19:22
Try to transfer point color to smoke and compose in COP's
https://vimeo.com/55011672 [vimeo.com]
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Houdini Lounge » Houdini on Ubuntu 12

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sanchoflat
26 posts
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 June 29, 2012 13:08:13
Hi, try to install houdini 12 on linux ubuntu, but there isnt some install files. what should i do?
Thx.
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Houdini Indie and Apprentice » Import Tracking data

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sanchoflat
26 posts
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 May 16, 2012 02:03:58
Hi guys, i have some really problems, try to import tracking data from syntheye. in syntheye i have perfect result, import this data in houdini like in this tut https://vimeo.com/17870587 [vimeo.com] , but my trackers jump, i dont now what to do. thanks man
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Houdini Lounge » Hoidini to 3dcoat

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sanchoflat
26 posts
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 Feb. 24, 2012 14:43:21
Hi, need help. when i want to export model from hoidini to 3dcoat - see this page.
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Work in Progress » some works

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sanchoflat
26 posts
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 Feb. 5, 2012 02:57:14
nice.

and can you show plz, how you made this rabbit. I mean - partition of it
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Houdini Lounge » render question

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sanchoflat
26 posts
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 Feb. 3, 2012 06:42:41
Hi, today i saw tha think, thats when i render - mantra use only 30% my CPU, can i do so, that mantra will use 90-100%?
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Technical Discussion » wireframe render

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sanchoflat
26 posts
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 Feb. 3, 2012 04:55:55
Hi, wanna try to render wireframe, can somebody show me how it s easiest to do
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Houdini Indie and Apprentice » model import

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sanchoflat
26 posts
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 Feb. 1, 2012 23:42:19
and one new problem. at last i upload fbx mobel, but there is only body of my car, no another groups
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Houdini Indie and Apprentice » model import

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sanchoflat
26 posts
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 Jan. 31, 2012 03:50:46
ou, there i have 56 groups, but how i can devide it?
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Houdini Indie and Apprentice » Procedural start

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sanchoflat
26 posts
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 Jan. 30, 2012 23:36:57
thanks, but wanna render first) and its really difficult to see lessons, because when they say, i dont understand all, only a little part) and in russian there are no lessons

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Houdini Indie and Apprentice » model import

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sanchoflat
26 posts
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 Jan. 30, 2012 10:09:06
hi, today download some car model and wanna render it, but there is 3formats - .obj, .fbx .dfx. in maya it works cool, all matereals are in the place, but i how import it normal in houdini with materials? and when i import in houdini - car is one mesh, and when in maya - there a lot of meshes. this think really disturb to texture
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Houdini Indie and Apprentice » Procedural start

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sanchoflat
26 posts
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 Jan. 30, 2012 07:22:48
ou i saw tutorial by digital tutors. it s really cool but in the middle i understand, that is really difficult)
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Houdini Indie and Apprentice » Procedural start

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sanchoflat
26 posts
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 Jan. 30, 2012 02:06:25
at the moment i dont really understand, where i can use Pibonacci numbers)
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Houdini Indie and Apprentice » Procedural start

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sanchoflat
26 posts
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 Jan. 28, 2012 13:15:59
Hi all. about 2-3 days try to understand procedural modeling and its goes cool. and wanna ask, what think is easy to model ( procedural ofcource) for newbie. Bridge i made already with tutorial. now wanna make something singly. what can you advise for me?
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Technical Discussion » Help with expression

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sanchoflat
26 posts
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 Jan. 25, 2012 06:17:01
ouh, help is real helpful)) should type - $AGE)
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Technical Discussion » Help with expression

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sanchoflat
26 posts
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 Jan. 25, 2012 06:11:13
and if i want to group my particles by lifetime? expression $LIFE >2 is wrong
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Technical Discussion » Help with expression

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sanchoflat
26 posts
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 Jan. 24, 2012 04:42:43
Big thanks, yet understand how it works and how use groups more powerful)
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Technical Discussion » Help with expression

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sanchoflat
26 posts
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 Jan. 24, 2012 00:58:11
and i dont understand: 1) i group my particles in “collision” node, then should print this expression, but where should i do this?
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Technical Discussion » Help with expression

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sanchoflat
26 posts
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 Jan. 23, 2012 08:01:19
Hi all, have some problem: i have emitter and some particles collide with ground, what expression should i write, that this particles, after colliding with gdound - become noise ?
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