Hello,
I'm trying to get an understanding on how to handle properly a collision sdf vdb with flip simulations. (See the video and hip.)
In the video I demonstrate two subject matter.
1. I wonder why do the particles go crazy if I turn on Fill Interior for the collision vdb?
2. Should I prevent the collision vdb to go outside the Boundary Layer in general?
(the guided ocean layer setup was set by the shelf tool)
Best wishes,
Attila Sipos
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Houdini Indie and Apprentice » How to handle collision SDF for FLIP
- sipi312
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