zoey222
is this mean the same with manually selected each primitives and assign them to group?
Enivob
So the solution is proper export from Blender and then fix up inside of Houdini after import.
what do you mean by proper? isn't every export made from DCC is proper from their build workflow and imo most export already has their own materialID set and which I don't know why you need to do much more than that when its imported in Houdini just to expose those multiple material ID setup.
Isn't this need to be already implemented in Houdini? why?