Hi,
I have a question. When particle spin is given to a particle spin, there is a problem that the instantiated particles in the frame that stops moving finally end up abnormally stuck or stand on the y axis. I like the rotation value when the particles are ejected, but what if I want to naturally collide with the ground and spread it in the direction of each flyer?
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Houdini Indie and Apprentice » have a question) Final shape according to particle velocity
- suby_snow
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Technical Discussion » FEM Solver problem
- suby_snow
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Hi guys, I am using Pam solvers to create car destruction. But I have a problem that I can not understand. I refer to juraj's https://jurajtomori.wordpress.com/2016/01/16/fem-and-plasticity/ [jurajtomori.wordpress.com] to create a hip file. that's good for workflow on me. but when i used a sopsolver option ,my modelling change a freak shape .
And if I set the vol chage to 0 in the sop solver, there is no problem, but I can not get the plastic rigid of the fem.
Maybe my tet made a problem …? Or I missed something. ..
And if I set the vol chage to 0 in the sop solver, there is no problem, but I can not get the plastic rigid of the fem.
Maybe my tet made a problem …? Or I missed something. ..
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