Without unity terrain you have no weed painting and probably dozens of other things. Looks like just a dungeon thing then, but I might give it a try on this
http://scrawkblog.com/2013/06/04/massive-terrain-in-unity/ [scrawkblog.com]
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Houdini Engine for Unity » mesh decorator question
- terrymorgan
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Houdini Engine for Unity » mesh decorator question
- terrymorgan
- 7 posts
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I just tried this on a terrain, it says
No mesh filter found on input geo object: Terrain
just a warning, anyway it doesn't snap to the terrain when I ‘lift source mesh’
No mesh filter found on input geo object: Terrain
just a warning, anyway it doesn't snap to the terrain when I ‘lift source mesh’
Houdini Engine for Unity » mesh decorator question
- terrymorgan
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quote
houdini components
unquote
If I don't remove houdini instance script they don't stay on the floor.
houdini components
unquote
If I don't remove houdini instance script they don't stay on the floor.
Houdini Engine for Unity » mesh decorator question
- terrymorgan
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I think it only works on flat meshes, when I pick the maze dungeon, it
glues to all sides, floors walls ceilings. I'd have to separate out each floor. Might
as well just use the default flat mesh, make my props on a per floor basis, then
drag out the props from the mesh decorator scripts into the main hierarchy,
remove ‘houdini component’ from them all.
glues to all sides, floors walls ceilings. I'd have to separate out each floor. Might
as well just use the default flat mesh, make my props on a per floor basis, then
drag out the props from the mesh decorator scripts into the main hierarchy,
remove ‘houdini component’ from them all.
Houdini Engine for Unity » curve decorator question
- terrymorgan
- 7 posts
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You can see by the screenshots there's a curve there I made, I can use it for curve decorator, however the default'curve decorator'
curve doesn't display.
Obj(id: 1, name: path): Invalid argument given: Tempated geo did not cook. Geo info may be out of date.
Object Path: /obj/CurveDecorator2/path
UnityEngine.Debug:LogWarning(Object)
HoudiniAssetOTL:buildCreateObjects(Boolean, HoudiniProgressBar&) (at Assets/Houdini/Scripts/HoudiniAssetOTL.cs:208)
HoudiniAsset:build(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) (at Assets/Houdini/Scripts/HoudiniAsset.cs:1221)
HoudiniAssetOTL:build(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) (at Assets/Houdini/Scripts/HoudiniAssetOTL.cs:123)
HoudiniAsset:OnEnable() (at Assets/Houdini/Scripts/HoudiniAsset.cs:769)
curve doesn't display.
Obj(id: 1, name: path): Invalid argument given: Tempated geo did not cook. Geo info may be out of date.
Object Path: /obj/CurveDecorator2/path
UnityEngine.Debug:LogWarning(Object)
HoudiniAssetOTL:buildCreateObjects(Boolean, HoudiniProgressBar&) (at Assets/Houdini/Scripts/HoudiniAssetOTL.cs:208)
HoudiniAsset:build(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) (at Assets/Houdini/Scripts/HoudiniAsset.cs:1221)
HoudiniAssetOTL:build(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) (at Assets/Houdini/Scripts/HoudiniAssetOTL.cs:123)
HoudiniAsset:OnEnable() (at Assets/Houdini/Scripts/HoudiniAsset.cs:769)
Houdini Engine for Unity » mesh decorator question
- terrymorgan
- 7 posts
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I made a mesh decorator object using this dungone as the ‘mesh object’. It
spread the items throughout the dungeon but none were on the floor.(the shot is
after I put them all on the floor).
There's
something in the video about ‘snap it to the terrain’. Is this possible for dungeon
type meshes also?
spread the items throughout the dungeon but none were on the floor.(the shot is
after I put them all on the floor).
There's
something in the video about ‘snap it to the terrain’. Is this possible for dungeon
type meshes also?
Houdini Engine for Unity » curve decorator question
- terrymorgan
- 7 posts
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When I drag in a curve decorator OTL into Unity, I don't see any curve to edit.
When I draw a curve for the decorator, it's very sluggish moving the points.
What I want to do is draw or edit the default curve (if I can get it to appear)
to run along my dungeon corridors. Why isn't the default curve visible like in
the videos?
When I draw a curve for the decorator, it's very sluggish moving the points.
What I want to do is draw or edit the default curve (if I can get it to appear)
to run along my dungeon corridors. Why isn't the default curve visible like in
the videos?
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