Add Sop did it.
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Technical Discussion » How to find point of tangency
- texascity
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Technical Discussion » How to find point of tangency
- texascity
- 12 posts
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I have modeled up an old 8mm film projector.
My one last task is to have the film that is leaving the reel to ‘follow’ the reel as it unwinds and shrinks in the reel. This is the section of fim that is running to a film guide and then thru the projector.
I have computed a line from the center of the film guide to the center of the reel. I know the radius of the film in the reel. But I have not found a way to make the radius line at 90 degrees to the other line. the 2nd point of the radius line is at the point of tangency.
Two questions:
1. How do a place a line at 90 degrees to another line?
2. Is there a better way to find the point of tangency on a circle?
Thanks!
Ron Lindsey
My one last task is to have the film that is leaving the reel to ‘follow’ the reel as it unwinds and shrinks in the reel. This is the section of fim that is running to a film guide and then thru the projector.
I have computed a line from the center of the film guide to the center of the reel. I know the radius of the film in the reel. But I have not found a way to make the radius line at 90 degrees to the other line. the 2nd point of the radius line is at the point of tangency.
Two questions:
1. How do a place a line at 90 degrees to another line?
2. Is there a better way to find the point of tangency on a circle?
Thanks!
Ron Lindsey
Technical Discussion » How do I keep track of orginal lines when using Polybevel?
- texascity
- 12 posts
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Technical Discussion » How do I keep track of orginal lines when using Polybevel?
- texascity
- 12 posts
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My setup…
I have created a door frame using a curve sop. On both sides of the walls I have added extra points so that i can pull out part of the wall. I then use polyextrude to create the wall with the side profile. This has all been placed in a HDA.
My issue…
In my HDA i am giving the artist the ability to use polybevel sepertaly for the ceiling, left wall and right wall. However, when i adjust one polybevel from the HDA, this creates new lines. now my other polybevel controls in the HDA no longer work correctly, because the lines setup in that polybevel have changed.
The answer???
I have tried the group sop but this is not working. Any ideas?
Thanks!
Ron Lindsey
I have created a door frame using a curve sop. On both sides of the walls I have added extra points so that i can pull out part of the wall. I then use polyextrude to create the wall with the side profile. This has all been placed in a HDA.
My issue…
In my HDA i am giving the artist the ability to use polybevel sepertaly for the ceiling, left wall and right wall. However, when i adjust one polybevel from the HDA, this creates new lines. now my other polybevel controls in the HDA no longer work correctly, because the lines setup in that polybevel have changed.
The answer???
I have tried the group sop but this is not working. Any ideas?
Thanks!
Ron Lindsey
Technical Discussion » Python - What event is returned when a Render is complete?
- texascity
- 12 posts
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I have a script that renders selected sections of my nodes based on checked toggle boxes on my custom interface.
After my render selections are made, I then click my custom button that call a python script that will sequence thru the renders.
My question is ‘How do I determine when each render action is complete so that I can issue the next render request?’
Thanks,
Ron Lindsey
After my render selections are made, I then click my custom button that call a python script that will sequence thru the renders.
My question is ‘How do I determine when each render action is complete so that I can issue the next render request?’
Thanks,
Ron Lindsey
Technical Discussion » TGEA 1.8 and Houdini 9.5 - Torque Import Problem
- texascity
- 12 posts
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DrFrankenRex, I bow at your feet!
The DEBUG build has the issue. However, the RELEASE build worked fine. Also, I used the same detail map shape.
I will head on over to the GG Forums and update this.
Thanks for your help!
Ron
The DEBUG build has the issue. However, the RELEASE build worked fine. Also, I used the same detail map shape.
I will head on over to the GG Forums and update this.
Thanks for your help!
Ron
Technical Discussion » TGEA 1.8 and Houdini 9.5 - Torque Import Problem
- texascity
- 12 posts
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DrFrankenRex, I bow at your feet!
The DEBUG build has the issue. However, the RELEASE build worked fine. Also, I used the same detail map shape.
I will head on over to the GG Forums and update this.
Thanks for your help!
Ron
The DEBUG build has the issue. However, the RELEASE build worked fine. Also, I used the same detail map shape.
I will head on over to the GG Forums and update this.
Thanks for your help!
Ron
Technical Discussion » TGEA 1.8 and Houdini 9.5 - Torque Import Problem
- texascity
- 12 posts
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Here is the on going conversation at the GarageGames forums:
http://www.garagegames.com/mg/forums/result.thread.php?qt=81978 [garagegames.com]
http://www.garagegames.com/mg/forums/result.thread.php?qt=81978 [garagegames.com]
Technical Discussion » TGEA 1.8 and Houdini 9.5 - Torque Import Problem
- texascity
- 12 posts
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$HFS/houdini/help/examples/nodes/out/torque/TorqueDetailMap.otl from the Houdini Torque Help file sample.
I used the example from the above Houdini Sample File without modifications. The DTS_Material node is present.
I have posted this same message over at the GarageGames forums site and support. I'll add more when I hear back.
Ron
I used the example from the above Houdini Sample File without modifications. The DTS_Material node is present.
I have posted this same message over at the GarageGames forums site and support. I'll add more when I hear back.
Ron
Technical Discussion » TGEA 1.8 and Houdini 9.5 - Torque Import Problem
- texascity
- 12 posts
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I am attempting to import a basic shape into TGEA. The object is the $HFS/houdini/help/examples/nodes/out/torque/TorqueDetailMap.otl from the Houdini Torque Help file sample.
- This object renders without problems or error (checked the dump.html)
- I am able to view the shape in Torque Show Tool Pro
- I place the .dts object along with the support files to C:\Torque\TGEA_1_8_0\Projects\Game Name\game\scriptsAndAssets\data\shapes\weapons\here
- In the Torque World Editor Creator i navigate to the location i placed the dts object and click.
- A ‘FATAL’ menu box appears with this message “Bad object box!”. I can click the Retry button or the Cancel button.
- I click the Retry button and get this message: “Torque has encountered an assertion with message Bad object box! Would you like to use the debugger? If you cancel, you won't be asked again until you restart Torque.
- I press the OK button
- My game exe dies. Vista pops up a menu stating ”GameName_DEBUG.exe has stopped working.“
- In the console.txt file, the last line has this message ”Tried to get the object for item 42, which is not InspectorData!"
These steps are repeatable with other .dts objects i attempt to import from Houdini.
I have hammered on this a bit without any luck. Any ideas? Thanks! (I have also posted this at the Torque forums.))
Ron Lindsey
My System
1. Vista Home Premium - Quad Core - 64bit - 4gig - Nvida 8800GT 750meg
2. Torque Engine Game Advance 1.8
3. Houdini 9.5.326
- This object renders without problems or error (checked the dump.html)
- I am able to view the shape in Torque Show Tool Pro
- I place the .dts object along with the support files to C:\Torque\TGEA_1_8_0\Projects\Game Name\game\scriptsAndAssets\data\shapes\weapons\here
- In the Torque World Editor Creator i navigate to the location i placed the dts object and click.
- A ‘FATAL’ menu box appears with this message “Bad object box!”. I can click the Retry button or the Cancel button.
- I click the Retry button and get this message: “Torque has encountered an assertion with message Bad object box! Would you like to use the debugger? If you cancel, you won't be asked again until you restart Torque.
- I press the OK button
- My game exe dies. Vista pops up a menu stating ”GameName_DEBUG.exe has stopped working.“
- In the console.txt file, the last line has this message ”Tried to get the object for item 42, which is not InspectorData!"
These steps are repeatable with other .dts objects i attempt to import from Houdini.
I have hammered on this a bit without any luck. Any ideas? Thanks! (I have also posted this at the Torque forums.))
Ron Lindsey
My System
1. Vista Home Premium - Quad Core - 64bit - 4gig - Nvida 8800GT 750meg
2. Torque Engine Game Advance 1.8
3. Houdini 9.5.326
Houdini Lounge » Middle Mouse Button and Vista
- texascity
- 12 posts
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Houdini Lounge » Middle Mouse Button and Vista
- texascity
- 12 posts
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Vista has the middle mouse button tied to swapping between applications. So i am not able to use the middle mouse button in Houdini.
1. How do i remap the middle mouse button functions to other keys? i have browsed around the fourms/help with no luck.
2. or how do i remove the vista middle mouse button app swapping? (i have already looked at the vista mouse menus… nothing.)
Thanks for any help!
Ron Lindsey
1. How do i remap the middle mouse button functions to other keys? i have browsed around the fourms/help with no luck.
2. or how do i remove the vista middle mouse button app swapping? (i have already looked at the vista mouse menus… nothing.)
Thanks for any help!
Ron Lindsey
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