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Technical Discussion » Trouble exporting alembic file
- timothygao
- 5 posts
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Technical Discussion » Trouble exporting alembic file
- timothygao
- 5 posts
- Offline
Technical Discussion » Trouble exporting alembic file
- timothygao
- 5 posts
- Offline
Technical Discussion » Trouble exporting alembic file
- timothygao
- 5 posts
- Offline
Technical Discussion » Trouble exporting alembic file
- timothygao
- 5 posts
- Offline
Hey,
I want to export a geometry from Houdini to 3ds max ith an Alembic file.
In my Houdini geometry, I have groups with differents names.
My first goal is to have these (inside/outside) groups with the geometry exported to the 3ds max.
My second goal is to export material with gemometry,if it is possible.
In my Rop Alembic Output SOP I have these settings :
- Build Hierarchy From Attributes check on
- Path Attribute : name
- Packed Alembic Priority : Hierarchy
But when I'm in Maya all my names are deleted, I just have the classic ‘polysurface*’, and I have no group… How can I keep the same hierarchy from Houdini in Maya ?
Could someone give me some help.
I am a new to houdini,
Could give me a sample?
Thanks very much
I want to export a geometry from Houdini to 3ds max ith an Alembic file.
In my Houdini geometry, I have groups with differents names.
My first goal is to have these (inside/outside) groups with the geometry exported to the 3ds max.
My second goal is to export material with gemometry,if it is possible.
In my Rop Alembic Output SOP I have these settings :
- Build Hierarchy From Attributes check on
- Path Attribute : name
- Packed Alembic Priority : Hierarchy
But when I'm in Maya all my names are deleted, I just have the classic ‘polysurface*’, and I have no group… How can I keep the same hierarchy from Houdini in Maya ?
Could someone give me some help.
I am a new to houdini,
Could give me a sample?
Thanks very much
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