Good day.
I start playing with Pyro and have some questions:
How can I make small scale detailed fire?
- I tried to increase lowres resolution up to 300 but no effect, I just get more detailed but big flames
-tried to increase noise on emitter tab, but the effect of this is not what i am trying to make.
Found 8 posts.
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Houdini Lounge » Pyro FX question
- trisen
- 8 posts
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Technical Discussion » flock of fishes question!
- trisen
- 8 posts
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http://www.youtube.com/watch?v=18H4TklTwYc [youtube.com]
update: added predator like behavior + fishes (new model rig animation on the list)
update: added predator like behavior + fishes (new model rig animation on the list)
Technical Discussion » flock of fishes question!
- trisen
- 8 posts
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Finally Thanks to all for your help. I have finished with fish movement R&D.
All was done via vop pop networks and damn houdini is cool))) no field no keyframes. This is what i have done for now:
see in HD because “fishes” are small
http://www.youtube.com/watch?v=KYqXWcBv874 [youtube.com]
All was done via vop pop networks and damn houdini is cool))) no field no keyframes. This is what i have done for now:
see in HD because “fishes” are small
http://www.youtube.com/watch?v=KYqXWcBv874 [youtube.com]
Technical Discussion » flock of fishes question!
- trisen
- 8 posts
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i am working on network implementation ans stuck how I can make this
avoid1 = avoid1+c2*F2;
c2+F2 - is no problem just multiply
+ avoid1 - add node
but how can add all the information to avoid1 from all the particles???
avoid1 = avoid1+c2*F2;
c2+F2 - is no problem just multiply
+ avoid1 - add node
but how can add all the information to avoid1 from all the particles???
Technical Discussion » flock of fishes question!
- trisen
- 8 posts
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hmm RDG thanks for the link…. with it I was able to make nice fish flocking expresions in maya. But need to make it in houdini btw. Hoe can I get specific particles positions and velocity and operate with them like in maya
Saw we must in common iterate all particles and make operations which i made in maya.
How i can do it in pops? like one in maya - getParticleAttr -at position particleShape2.pt`
Saw we must in common iterate all particles and make operations which i made in maya.
How i can do it in pops? like one in maya - getParticleAttr -at position particleShape2.pt`
Edited by - Nov. 23, 2010 07:55:55
Technical Discussion » flock of fishes question!
- trisen
- 8 posts
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I am stuck ((
I am trying to implement fish schooling by boids. and stuck with the fist rule
http://www.openprocessing.org/visuals/?visualID=8676 [openprocessing.org] - thisi what it must be finished and here is the pseudocode
http://www.vergenet.net/~conrad/boids/pseudocode.html [vergenet.net]
saw there is Rule 1: Boids try to fly towards the centre of mass of neighbouring boids.
Saw we have 100 particles for example. saw we need to sum all particle position except one and divide on particle count -1, for each particle….
Any ideas how it can be made in vop pop, already break my head :?: :?: :?:
I am trying to implement fish schooling by boids. and stuck with the fist rule
http://www.openprocessing.org/visuals/?visualID=8676 [openprocessing.org] - thisi what it must be finished and here is the pseudocode
http://www.vergenet.net/~conrad/boids/pseudocode.html [vergenet.net]
saw there is Rule 1: Boids try to fly towards the centre of mass of neighbouring boids.
Saw we have 100 particles for example. saw we need to sum all particle position except one and divide on particle count -1, for each particle….
Any ideas how it can be made in vop pop, already break my head :?: :?: :?:
Technical Discussion » flock of fishes question!
- trisen
- 8 posts
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Kustaa thank you very much!! I have already found your scene with voppop force and here is result http://www.youtube.com/watch?v=F6ylHwYQX_M [youtube.com] … And tnx for upate on my way to learn more. Thank You.
Technical Discussion » flock of fishes question!
- trisen
- 8 posts
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Good day. I am new to Houdini.
I want to create flock of fishes. I use POP to make particles follow to leader and interact node.
But I want to make fishes avoid obstacles such as rocks big fishes end etc… I already look at turn node tutorial in the help but it is didnt work correctly with the follow node.
How I can implement in Houdini correct flow around obstacles?? May be search closest point on obstacle surface look at the normal and move particles in oposite direction…. but i dont know how to implement it ((
I found this http://frenchdog.wordpress.com/category/dev/houdini/ [frenchdog.wordpress.com] there is bunny flow test made in vex but what was done inside vex didnt explained… Need help!
I want to create flock of fishes. I use POP to make particles follow to leader and interact node.
But I want to make fishes avoid obstacles such as rocks big fishes end etc… I already look at turn node tutorial in the help but it is didnt work correctly with the follow node.
How I can implement in Houdini correct flow around obstacles?? May be search closest point on obstacle surface look at the normal and move particles in oposite direction…. but i dont know how to implement it ((
I found this http://frenchdog.wordpress.com/category/dev/houdini/ [frenchdog.wordpress.com] there is bunny flow test made in vex but what was done inside vex didnt explained… Need help!
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