Hello!
I'm making some tattoo tests for my arm to help me choose what I like.
To avoid having UV seams showing, I managed to vellum project planes onto the arm.
It works perfectly but now I would like to know if it's possible to transfer the tattoo black lines onto the diffuse texture of the arm.
Does anyone have any ideas on how to do this?
This is sort of what I'm looking for:
Here's a zip with the HIP file and all the textures [drive.google.com]
I used Houdini 19.5
Found 10 posts.
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Technical Discussion » How can I transfer a texture from a mesh A to mesh B?
- tutumannyaque
- 10 posts
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Houdini for Realtime » How to get motion blur to work in UE4 on flip from Labs VAT?
- tutumannyaque
- 10 posts
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Hi, I'm using Unreal 5 and I'm not quite sure where to plug my velocity texture into the material. The only way to have motion that I found was to use this setup but I have weird horizontal lines of motion blur. Does somebody know how to have clean motion blur with my velocity texture?
https://streamable.com/0z9lah [streamable.com]
https://imgur.com/a/6ksx3uf [imgur.com]
https://streamable.com/0z9lah [streamable.com]
https://imgur.com/a/6ksx3uf [imgur.com]
Edited by tutumannyaque - Aug. 3, 2022 17:22:58
Technical Discussion » How can I make an exploded view by color?
- tutumannyaque
- 10 posts
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toadstorm
Use a Name From Groups SOP to convert the groups created by the Partition SOP to generate an s@name primitive attribute, then use Exploded View SOP to split your pieces up and move them from the center based on that name attribute.
Omg this works 100% Thank you so much for this!
Technical Discussion » How can I make an exploded view by color?
- tutumannyaque
- 10 posts
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vusta
partition by color
Yeah but it's the next step that i'm missing. Partition by color creates groups for each prim of each color. With those groups, how do I create an exploded view of each groups?
Thanks!
Technical Discussion » How can I make an exploded view by color?
- tutumannyaque
- 10 posts
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Hi, I have this sphere with different colors for different zones and I want to separate them into islands to make an exploded view of them. How can I achieve this?
Thank you!
Thank you!
Technical Discussion » How to convert detail attributes into a wall of text
- tutumannyaque
- 10 posts
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toadstorm
This isn't too bad with a little Python. You'll have more flexibility formatting your strings and such with Python over HScript.
Assuming your detail attributes already exist on some node, you just have to create an expression on the Text attribute of your Font SOP, then right-click and change the expression language to Python. Then try this code:node = hou.node("../attribwrangle1") # this should point to the node with the detail attrs geo = node.geometry() detail_attrs = geo.globalAttribs() output = "" if detail_attrs: for attr in sorted(detail_attrs, key=lambda x: x.name()): value = geo.attribValue(attr) out = "{} = {}".format(attr.name(), value) output = output + out + "\n" return output
Python's string format function is great, you can do a lot with it beyond just simple substitution.
Omg this works perfectly thank you so much!
Technical Discussion » How to convert detail attributes into a wall of text
- tutumannyaque
- 10 posts
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Hi! I'm building my pergola and designing it beforehand in Houdini of course.
I'm having a little trouble converting all my detail attributes into a wall of text into a font node like so:
From this:
To this:
For now I've typed all the text by hand just to take a screenshot by I would like it to be done automotically.
Any ideas?
Thanks so much!
I'm having a little trouble converting all my detail attributes into a wall of text into a font node like so:
From this:
To this:
For now I've typed all the text by hand just to take a screenshot by I would like it to be done automotically.
Any ideas?
Thanks so much!
Technical Discussion » Placing a sunlight according to real life coordinates?
- tutumannyaque
- 10 posts
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Technical Discussion » Placing a sunlight according to real life coordinates?
- tutumannyaque
- 10 posts
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Hi there! I'm building a pergola in my backyard and I'm designing it in houdini first to get the plans.
I would like to accurately simulate sunlight and it's shadows according to my real life location and time of day.
Is there any way to do that within houdini?
Thanks a lot!
I would like to accurately simulate sunlight and it's shadows according to my real life location and time of day.
Is there any way to do that within houdini?
Thanks a lot!
Houdini for Realtime » Sprite Sheet Viewer
- tutumannyaque
- 10 posts
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I'm looking for a simple image viewer that can open .tif files and accept inputs such as: rows, columns and frame rate to quickly preview spritesheet animations. Preferably directly from windows explorer to be more efficient.
I've tried the first 3 google pages results executables but they all accept jpg and gif formats only. Online versions are a no go because I can't upload files since I work on a AAA project.
Right now my only way of previewing animations is to find the original render and play it in Mplay, which is time-consuming.
Thank you very much!
I've tried the first 3 google pages results executables but they all accept jpg and gif formats only. Online versions are a no go because I can't upload files since I work on a AAA project.
Right now my only way of previewing animations is to find the original render and play it in Mplay, which is time-consuming.
Thank you very much!
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