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Technical Discussion » Moving a pyro simulation?
- tylerfurby
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I can't seem to figure out how to simply move my pyro simulation to a different spot in the viewport. Any ideas how to do this?
Technical Discussion » How to render out a pyro sim with a velocity field?
- tylerfurby
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I've put together a pyro source, and added a volume as velocity. Then, I created a attribute VOP that takes Position (P) to curlnoise position (pos) and output it to volume rasterize attribute node.
The volume rasterize volume node creates a volume based on points and point attributes from the pyro source, (v), sets the attributes to v, and left the coverage attribute field empty.
And output that volume rasterize attribute node to the second input of volume trail. The first input to volume trail is a points from volume node.
My question, is how to get actual smoke out of this now? How do I render density out of this volume trail that I can use to render the vdbs from?
Thanks!
The volume rasterize volume node creates a volume based on points and point attributes from the pyro source, (v), sets the attributes to v, and left the coverage attribute field empty.
And output that volume rasterize attribute node to the second input of volume trail. The first input to volume trail is a points from volume node.
My question, is how to get actual smoke out of this now? How do I render density out of this volume trail that I can use to render the vdbs from?
Thanks!
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