Hi advance,
I have some questions..
How to setup the hconfig env at first?
I want to use command to run houdini with specified environment about each project, includ dso, otls, prefs, shelfs…etc
can you help me, I really appreciate !!
Thanks!
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Technical Discussion » Trying to add path to HOUDINI_DSO_PATH
- wei750830
- 46 posts
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Houdini Lounge » Packed primitives information
- wei750830
- 46 posts
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hi all ~
have any body know how to use instance SOP ?
I have try to connected to packed objects,
and instance attribute set to “path” attribute!
but still not working… :cry:
have any body know how to use instance SOP ?
I have try to connected to packed objects,
and instance attribute set to “path” attribute!
but still not working… :cry:
Technical Discussion » Hello H13.0.260 can't get dso folder!!
- wei750830
- 46 posts
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Hello H13.0.260 can't get dso folder!!
the 13.0.237 it's work fine, but 13.0.260 can't find any thing!
I already recompiler newest version of 13.0.260,
but still not working anymore!!
have any body have same issue?? :cry:
the 13.0.237 it's work fine, but 13.0.260 can't find any thing!
I already recompiler newest version of 13.0.260,
but still not working anymore!!
have any body have same issue?? :cry:
Technical Discussion » hi how to displacement before pscale attribute?
- wei750830
- 46 posts
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Hi
Is there a way to displacement before pscale attribute?
I usually use displacement at shop level,
the sop level pscale will calculate first, then in shop level will start displacement after pscale.
that will affect the noise not scalar, and the noise detail will be small..
Thanks!
Is there a way to displacement before pscale attribute?
I usually use displacement at shop level,
the sop level pscale will calculate first, then in shop level will start displacement after pscale.
that will affect the noise not scalar, and the noise detail will be small..
Thanks!
Technical Discussion » python commandline
- wei750830
- 46 posts
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Technical Discussion » python commandline
- wei750830
- 46 posts
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hi,
is that possible using hou module with another app,
like maya, nuke..etc now?
thanks!!
is that possible using hou module with another app,
like maya, nuke..etc now?
thanks!!
Technical Discussion » Mantra node causing file to get bigger every save
- wei750830
- 46 posts
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Technical Discussion » Mantra node causing file to get bigger every save
- wei750830
- 46 posts
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Hi guys,
have any body can tell me which version will solver this bug?
I use 12.5.371 still with this bug…
Thanks!
have any body can tell me which version will solver this bug?
I use 12.5.371 still with this bug…
Thanks!
Technical Discussion » HDK: groups parsing
- wei750830
- 46 posts
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hi edward
I just test the pattern,
if you type in the “grp*” then you will loop all prims or points in one group “grp*”, this function is not auto provide loop all name start with “grp” groups.
if anything wrong plz tell me.
and thanks for ur attention.!
I just test the pattern,
if you type in the “grp*” then you will loop all prims or points in one group “grp*”, this function is not auto provide loop all name start with “grp” groups.
if anything wrong plz tell me.
and thanks for ur attention.!
Technical Discussion » HDK: groups parsing
- wei750830
- 46 posts
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Hello advance
is that posible parse the group parm with “*”??
when I use parsePrimitiveGroups(),
it just give a hole prims in one group “*”
have any body know how to loop specified group name from parm?
Thanks a lot!
is that posible parse the group parm with “*”??
when I use parsePrimitiveGroups(),
it just give a hole prims in one group “*”
have any body know how to loop specified group name from parm?
Thanks a lot!
Houdini Lounge » EXR 2.0 Release Today
- wei750830
- 46 posts
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Hi all,
Is the rat4nuke can compiler with vc?
Or is there any already compilered plugins.
I just try compiler myself and failed…
Thanks!
Is the rat4nuke can compiler with vc?
Or is there any already compilered plugins.
I just try compiler myself and failed…
Thanks!
Technical Discussion » Getting the points in a primitive group via HDK
- wei750830
- 46 posts
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Hi all
I'm trying the code:
GEO_Closure closure(*gdp);
GB_PointGroup *ptgroup = closure.getPointClosure(*primgroup);
can't find the way to convert “const GU_Detai” to “non-const gdp”,
have any body can share some of example about this?
really really thank you a lot
I'm trying the code:
GEO_Closure closure(*gdp);
GB_PointGroup *ptgroup = closure.getPointClosure(*primgroup);
can't find the way to convert “const GU_Detai” to “non-const gdp”,
have any body can share some of example about this?
really really thank you a lot
Technical Discussion » how to get selectedNodes from user by press enter!
- wei750830
- 46 posts
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Thanks Joker
unfortunally, that isn't what I mean.
I want to selected one more level nodes in the same time.
example:
I selected ‘geo1’ sop & ‘mantra1’ out,
then use hou.selectedNodes(), only will return ‘mantra1’.
is it posible to return all of nodes in different level?
I'm trying to reference sop vop noise parameter with shop vop noise parameter.
I just try to make it procedual.
No matter how, I really thank you reply me, really thx
unfortunally, that isn't what I mean.
I want to selected one more level nodes in the same time.
example:
I selected ‘geo1’ sop & ‘mantra1’ out,
then use hou.selectedNodes(), only will return ‘mantra1’.
is it posible to return all of nodes in different level?
I'm trying to reference sop vop noise parameter with shop vop noise parameter.
I just try to make it procedual.
No matter how, I really thank you reply me, really thx
Technical Discussion » how to get selectedNodes from user by press enter!
- wei750830
- 46 posts
- Offline
hi all advances!
have anybody know how to give user “selecte Node”,
just like the houdini default tools.
I just got way to select “obj” & “sop” level from “sceneView”
I want to get from other level nodes.
PS.
I want to make a “reference copy” type function,
but it's not to make a new node.
just for selected any level two nodes,
first selected is source parms, and second selected is dest.
I will make a loop every parm on dest node,
and make every dest match source parm,
then make they connect! (match by parm speceifed node name)
thanks !!
have anybody know how to give user “selecte Node”,
just like the houdini default tools.
I just got way to select “obj” & “sop” level from “sceneView”
I want to get from other level nodes.
PS.
I want to make a “reference copy” type function,
but it's not to make a new node.
just for selected any level two nodes,
first selected is source parms, and second selected is dest.
I will make a loop every parm on dest node,
and make every dest match source parm,
then make they connect! (match by parm speceifed node name)
thanks !!
Technical Discussion » Crowd issue, How to instance animation with point instance?
- wei750830
- 46 posts
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I want to make simple crowd engine with houdini,
but when I try to instance the model to point instance,
I need to pass the point attribute to the instance model,
to let me blend the animations with event detect!
Thanks you!
but when I try to instance the model to point instance,
I need to pass the point attribute to the instance model,
to let me blend the animations with event detect!
Thanks you!
Technical Discussion » pyro shader Passes!! Help!!
- wei750830
- 46 posts
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nikmolson thanks!
I will try it later!
may I ask some question for you?
how many passes do you work with of smoke, fire, cloud..etc?
Thanks!
I will try it later!
may I ask some question for you?
how many passes do you work with of smoke, fire, cloud..etc?
Thanks!
Technical Discussion » pyro shader Passes!! Help!!
- wei750830
- 46 posts
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Hi all advances!!
I just try my own pass with pyro preset shader.
I got some issues!
which pass I use from mantra rop properties preset, like P, Pz..
give me the wrong pass.
the passes looks like with big voxel size,
those voxel size is not match the color pass.
Thanks all !!
I just try my own pass with pyro preset shader.
I got some issues!
which pass I use from mantra rop properties preset, like P, Pz..
give me the wrong pass.
the passes looks like with big voxel size,
those voxel size is not match the color pass.
Thanks all !!
Technical Discussion » why pyro render so so slow...
- wei750830
- 46 posts
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Netvudu and talash Thanks!
I just find the volume step size is a very important parameter.
and I will try opacity later.
thx! :wink:
I just find the volume step size is a very important parameter.
and I will try opacity later.
thx! :wink:
Technical Discussion » why pyro render so so slow...
- wei750830
- 46 posts
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is that possible to optimize the render speed by give up some detail?
VEX, shader, HDK?
my full screen smoke,
res: 2048x1152 using the 20min to render out..
I love pyro, but I need to speed up the render.
Thanks!
VEX, shader, HDK?
my full screen smoke,
res: 2048x1152 using the 20min to render out..
I love pyro, but I need to speed up the render.
Thanks!
Technical Discussion » how to sprite texture offset frame using rand($PT)?
- wei750830
- 46 posts
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Hi kleer
you give me a nice example.
thank you!
I have another question,
how to passing the variable to the SHOP network.
or how can I control the texture source image offset expression on SOP?
you give me a nice example.
thank you!
I have another question,
how to passing the variable to the SHOP network.
or how can I control the texture source image offset expression on SOP?
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