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Technical Discussion » Deep resolver - Deep shadow map
- wigal123
- 106 posts
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Technical Discussion » Deep resolver - Deep shadow map
- wigal123
- 106 posts
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Wolfwoodwigal123
Yes, deep camera maps render as expected.
What happens if you turn off DSM Optimize Shading?
Ha, genius! that seems to do the trick.
Technical Discussion » Deep resolver - Deep shadow map
- wigal123
- 106 posts
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Technical Discussion » Deep resolver - Deep shadow map
- wigal123
- 106 posts
- Offline
SESI confirmed today, that this is indeed intentional behavior.
I put in a RFE to make the preservation of shading optional.
Do other people think this would be useful as well?
I put in a RFE to make the preservation of shading optional.
Do other people think this would be useful as well?
Technical Discussion » Deep resolver - Deep shadow map
- wigal123
- 106 posts
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Unfortunately this is also happening for me on .634.
I am rendering a pyro setup with the usual extra image planes.
Can somebody confirm this?
I am rendering a pyro setup with the usual extra image planes.
Can somebody confirm this?
Technical Discussion » Deep resolver - Deep shadow map
- wigal123
- 106 posts
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Technical Discussion » Deep resolver - Deep shadow map
- wigal123
- 106 posts
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How come when rendering a deep shadow map all of the other “non-deep” layers wont render correctly anymore?
Would be nice to render as normal and get the deep shadow map as a byproduct.
H12.0.581
thanks
georg
Would be nice to render as normal and get the deep shadow map as a byproduct.
H12.0.581
thanks
georg
Houdini Lounge » varying primitive scale according to point number?
- wigal123
- 106 posts
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repetition in the rand expression are most likely caused by inputing integer vales into it. Try somehting like rand($PT + 0.1) instead…
Technical Discussion » Pre-Render script
- wigal123
- 106 posts
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Hello,
I am trying to render a geo with the following script:
hou.setFrame(int(hou.expandString('$RFEND')))
Valid Frame Range is set to Render Any Frame.
I can see Houdini set the time line to the last frame, but what it renders is the frame that was selected before hitting the render button.
Any ideas?
thanks
ps.
same thing happens when using hscript with:
fcure $RFEND
I am trying to render a geo with the following script:
hou.setFrame(int(hou.expandString('$RFEND')))
Valid Frame Range is set to Render Any Frame.
I can see Houdini set the time line to the last frame, but what it renders is the frame that was selected before hitting the render button.
Any ideas?
thanks
ps.
same thing happens when using hscript with:
fcure $RFEND
Houdini Lounge » Particles Source from a GeometryTexture
- wigal123
- 106 posts
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You will have to create a group based on your texture and use that as your emmision source group.
Technical Discussion » how to get at curvature?
- wigal123
- 106 posts
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I can only get it to work when i set the measure op to ovveride the name to area and use $AREA in the delete op
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