I wonder how i can get “nonactive/deforming static” , pieces to work with that setup?
pushing through active rbds works without problems “deforming active” also works.
I m getting the same issues when i try to use vertex animation textures… position and rotation maps only get written out correctly (more or less) when the geometry is simulated as active object in DOPs. when sending pieces through as “deforming static” the maps do not contain any relevant information. I compared all the attributes on the geo (DOP Import SOP) and could not find any difference.
help would be very much appreciated.
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