So this is one of my first times posting on this forum I believe and I just wanted to start by thanking everyone for all the help they have been just by answering other peoples questions. I don't know how many questions I have had cleared up just by reading your guys posts.
Anyway I am still a beginner with this program and was wondering am working with breaking up mesh with voronoi fracturing and am trying to get attributes to share between connected prims so that I can treat each chunk created by the fracture as a whole rather than just a group of points and prims. For example if I had one chunk made up of 6 prims each of which had the attribute “weight” of a varying amount how would I average it so that each connected prim had the average of the overall weight on the chunk instead of a different value for each? Any suggestions on how to do this?
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Houdini Indie and Apprentice » How to share attribute with connected prims
- NFX
- 183 posts
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Work in Progress » Smoke Path Follow
- NFX
- 183 posts
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Work in Progress » Smoke Path Follow
- NFX
- 183 posts
- Offline
Hey Alejandro, I have been very impressed with all your work with the smoke sim. I have been using alot of your ideas to try and create a controllable cloud system for houdini and so am trying to understand how your node network works. While I have been able to implement my own particle driven curves into your network I have had some problems with some wierd smoke artifacts that are baffling me. Any chance you could look at my project file and see what I'm doing wrong?
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