Fixed, thanks tamte.
I was looking at this window but didn't know i could only apply one of the six renderers. Thought they were all activated.
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Technical Discussion » Editing Render Parameters (Mantra 11.0 is missing)
- eitht
- 257 posts
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Technical Discussion » Editing Render Parameters (Mantra 11.0 is missing)
- eitht
- 257 posts
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Hi all,
today I was going to test out rendering deep camera maps, shockingly I only see mentalray and no mantra over at “edit render parameters” & the stuff available to me in shop context are all mentalray related.
I don't recall messing around with something that would cause such a change, hope someone could advice me on how to get Mantra back in action.
Thanks!
today I was going to test out rendering deep camera maps, shockingly I only see mentalray and no mantra over at “edit render parameters” & the stuff available to me in shop context are all mentalray related.
I don't recall messing around with something that would cause such a change, hope someone could advice me on how to get Mantra back in action.
Thanks!
Houdini Indie and Apprentice » SPH, FLIP and Volume (Bounding Box)
- eitht
- 257 posts
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Houdini Indie and Apprentice » Question on making a fluid shader.
- eitht
- 257 posts
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Hello, how is everyone?
I am fairly new to making shaders in Houdini and wish to make a fluid shader using “Surface Shader Builder”, want to achieve a shader used for a flooding scene and high-pressured water.
Like to have parameters like Opacity, Inside/Outside IOR, Refraction Color and Refraction Intensity. I understand “surfaceModel” offers them but is it possible for one to build up his own? Also, is it advisable to include Subsurface-Scattering for such shader?
Completed watching Peter Quint's Tutorials on Basic: Surface Shaders and got myself started, this is what I got so far.
Any advice or help is appreciated!
-JB
I am fairly new to making shaders in Houdini and wish to make a fluid shader using “Surface Shader Builder”, want to achieve a shader used for a flooding scene and high-pressured water.
Like to have parameters like Opacity, Inside/Outside IOR, Refraction Color and Refraction Intensity. I understand “surfaceModel” offers them but is it possible for one to build up his own? Also, is it advisable to include Subsurface-Scattering for such shader?
Completed watching Peter Quint's Tutorials on Basic: Surface Shaders and got myself started, this is what I got so far.
Any advice or help is appreciated!
-JB
Houdini Indie and Apprentice » SPH, FLIP and Volume (Bounding Box)
- eitht
- 257 posts
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Hey all, i was watching the Introduction video to FLIP Fluids on sidefx.com.
It is said that SPH has 100x substeps while Volume and FLIP had 10x and 1x respectively, why doesn't SPH offer bounding area that kills off particles which flies out of screen while faster liquids like FLIP and Volume has one?
Thanks!
It is said that SPH has 100x substeps while Volume and FLIP had 10x and 1x respectively, why doesn't SPH offer bounding area that kills off particles which flies out of screen while faster liquids like FLIP and Volume has one?
Thanks!
Houdini Indie and Apprentice » Trouble in installing the licence for houdini 11.
- eitht
- 257 posts
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Cheers rafal!
Thanks for the info. My houdini is fine after setting the permission thingy when the license prompt appeared after my reinstallation.
Thanks for the info. My houdini is fine after setting the permission thingy when the license prompt appeared after my reinstallation.
Houdini Indie and Apprentice » Trouble in installing the licence for houdini 11.
- eitht
- 257 posts
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Hi guys, i encountered the same message after using houdini11 for couple of weeks. Did a reinstall & managed to install the license successfully.
rafal, how do i give Houdini write permission?
Cheers!
rafal, how do i give Houdini write permission?
Cheers!
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