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MARDINI Daily Art Challenge 2022 » Day 15 Animation | SideFX Labs | Lot Subdivision
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 14 Image | SideFX Labs | Box Cutter
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 13 Animation | Vellum | Shape Match
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 12 Animation | Vellum | Tet Softbody
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 11 Animation | Vellum | Fluid
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 10 Image | Vellum | Grains
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 9 Animation | Vellum | Hair
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 8 Animation | Vellum | Balloon
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 7 Animation | Vellum | Cloth
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 6 Animation | Geometry | Match Size
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 5 Image | Geometry | TopoBuild
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 4 Animation | Geometry | Sweep
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 3 Animation | Geometry | Copy to Points
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 2 Animation | Geometry | Revolve
- JoshBarlow
- 36 posts
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MARDINI Daily Art Challenge 2022 » Day 1 Image | Geometry | Curve
- JoshBarlow
- 36 posts
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Houdini Indie and Apprentice » Principled shader and procedural bump map (noise)
- JoshBarlow
- 36 posts
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I found that if you plug your procedural bump map into a ‘displace along normal’ node first, you can then plug the output dispN from that into the baseN or CoatN on the principled shader.
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