Hi!
Another game developer here! I just want to say about 1 year ago, I started to explore my personal 3d art resource pipeline when I am ready to go indie. I have tried max, maya, modo, etc. And finally I nailed down to zbrush+houdini+substance. I like zbrush because it is very Intuitive for someone who has more drawing skill than modeling skill, and I choose houdini(indie) because the power to create your own pipeline, tools and digital assets that can increase a lot of productivity when your working mind is in tuned with procedure generation. Working with houdini is often like visual programming(or scripting) which you you will encounter when using modern game engines like UE4 or Unity.
So personally I would say houdini is the beast choice for game developer who have light programming skills so you have the mindset for things like variables, logic and abstraction.
And houdini indie offer the best feature by price, which I think is a huge bouns.
Cheers
Kenyon
Found 21 posts.
Search results Show results as topic list.
Houdini Lounge » Houdini for a solo game developer
- Kai Xu
- 21 posts
- Offline
-
- Quick Links