remade a classic album cover for this one. I don't have the patience to render liquids, hah.
made a gif as well because why not
Found 34 posts.
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MARDINI Daily Challenge 2021 » Day 11 Image | Nature | Wave
- TrevorJ
- 34 posts
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MARDINI Daily Challenge 2021 » Day 10 Image | Nature | River
- TrevorJ
- 34 posts
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MARDINI Daily Challenge 2021 » Day 9 Image | Nature | Beach
- TrevorJ
- 34 posts
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MARDINI Daily Challenge 2021 » Day 8 Animation | Nature | Mud
- TrevorJ
- 34 posts
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oof this one kicked my ass. Think i'm going to stay away from flip stuff for the next couple. This just looks like a piece of chocolate... or worse.
MARDINI Daily Challenge 2021 » Day 7 Image | Nature | Stone
- TrevorJ
- 34 posts
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MARDINI Daily Challenge 2021 » Day 6 Animation | Motion | Flow
- TrevorJ
- 34 posts
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I've done my obligatory melting gold fluid video! Wanted to plug in emissive using viscosity to give it some more interesting look but ran out of time. Trying to get at least SOME of these in on time.
MARDINI Daily Challenge 2021 » Day 5 Animation | Motion | Crash
- TrevorJ
- 34 posts
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couldnt get to this until sat morning, tried to make it loop but there's a tiny hitch in the mocap that i noticed too late, oh well.
MARDINI Daily Challenge 2021 » Day 4 Image | Motion | Escape
- TrevorJ
- 34 posts
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I def want to come back to this one once this is all over, i have so much more i want to do, timeboxed myself to 2 hours though.
MARDINI Daily Challenge 2021 » Day 3 Animation | Motion | Leap
- TrevorJ
- 34 posts
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First time playing around with Crowds, def going to be diving deeper in the future just haven't had much opportunity to at work.
MARDINI Daily Challenge 2021 » Day 2 Animation | Motion | Grow
- TrevorJ
- 34 posts
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vellum is weird and fun, wanted to make this explode eventually but oh well, next time.
Edited by TrevorJ - March 3, 2021 13:44:54
MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce
- TrevorJ
- 34 posts
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my entries will also be almost exclusively late! didnt fully read the rules until today so ill still postem in the forum i guess.
Edited by TrevorJ - March 3, 2021 13:40:31
Houdini for Realtime » GameDev Tools in Houdini 16.5
- TrevorJ
- 34 posts
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ok nvm, i tried it using the github clone method and got it to work, not sure what i was doing wrong before.
Edited by TrevorJ - Nov. 16, 2017 21:09:12
Houdini for Realtime » GameDev Tools in Houdini 16.5
- TrevorJ
- 34 posts
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Hey, saw your livestream on the unreal twitch, hadn't actually heard of these tools before then, they look super usefull. I attempted to download and install the development branch from Github but I can't seem to get it working. The read me seems almost too simple for the install. I'm working on windows. as i understand it, the install process is:
1. Download the toolset zip file
2. unzip it into the Houdini installation directory (C:\Users\username\Documents\houdini16.0)
3. this creates a “GameDevelopmentToolset-Development” folder in the houdini16 folder
4. I then modify the line in the .env file that was in the zip file from:
HOUDINI_PATH = PATH_TO_YOUR\GameDevelopmentToolset;&
To
HOUDINI_PATH = C:\Users\username\Documents\houdini16.0\GameDevelopmentToolset-Development
5. Then I copy that modified .env file into my installation directory (C:\Users\username\Documents\houdini16.0)
This is following the read me that is in the zip file downloaded from Github, and it isn't working. I have no idea how the houdini .env file works or environment variables in general, so i'm sure i'm missing something obvious.
any help would be appreciated. thanks!
1. Download the toolset zip file
2. unzip it into the Houdini installation directory (C:\Users\username\Documents\houdini16.0)
3. this creates a “GameDevelopmentToolset-Development” folder in the houdini16 folder
4. I then modify the line in the .env file that was in the zip file from:
HOUDINI_PATH = PATH_TO_YOUR\GameDevelopmentToolset;&
To
HOUDINI_PATH = C:\Users\username\Documents\houdini16.0\GameDevelopmentToolset-Development
5. Then I copy that modified .env file into my installation directory (C:\Users\username\Documents\houdini16.0)
This is following the read me that is in the zip file downloaded from Github, and it isn't working. I have no idea how the houdini .env file works or environment variables in general, so i'm sure i'm missing something obvious.
any help would be appreciated. thanks!
Houdini Indie and Apprentice » Sweep - UV mapping issue
- TrevorJ
- 34 posts
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Hey just a heads up i was also working through the GaTu wall tutorial and got stuck on the UV part, make sure the UVTexture nodes are set to “Vertex” and not “Point” had something similar i had to do to get the colors to transfer properly when doing to the wall cross section part of it as well. I think it works for him because hes on Houdini 15? not sure though.
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