Though in SHOP, I can't find such item,
but today, accidently, I find such entry in SOP.
I wonder is this correct?
Thank you.
Found 27 posts.
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Technical Discussion » How to compile the .vfl file
- Xiangbiao
- 27 posts
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Technical Discussion » How to compile the .vfl file
- Xiangbiao
- 27 posts
- Offline
In VOP builder, I made a Surface shader.
In it, placed a skin node, wired color to Cf,
Then placed a parameter.
Tried to use it in SHOP. Good.
Enter Command Line Tool,
I enter the folder where the .vfl file exist,
vcc -u VEX_Skin.vfl
then copy the VEX_Skin.vfl and VEX_Skin.vex to $HOME/houdini/vex/Sop
copy the VEX_Skin.ds to $HOME/houdini/vex/Dialogs/Sop
Edit VEXsop file in $HOME\houdini\vex by adding the line:
VEX_Skin vex/Dialogs/Sop/VEX_Skin.ds -inputs 2 -label “VEX Skin”
Restart Houdini, in SHOP, TAB, no such item.
Why?
Thank you.
The version is 5.5.230.
In it, placed a skin node, wired color to Cf,
Then placed a parameter.
Tried to use it in SHOP. Good.
Enter Command Line Tool,
I enter the folder where the .vfl file exist,
vcc -u VEX_Skin.vfl
then copy the VEX_Skin.vfl and VEX_Skin.vex to $HOME/houdini/vex/Sop
copy the VEX_Skin.ds to $HOME/houdini/vex/Dialogs/Sop
Edit VEXsop file in $HOME\houdini\vex by adding the line:
VEX_Skin vex/Dialogs/Sop/VEX_Skin.ds -inputs 2 -label “VEX Skin”
Restart Houdini, in SHOP, TAB, no such item.
Why?
Thank you.
The version is 5.5.230.
Technical Discussion » group SOP: select points by edge connection
- Xiangbiao
- 27 posts
- Offline
Select points by edge connection from create page/ number
isn't a facility way, but it is exactly.
You can use some selecting tools, for example,
lasso picking, add or remove to selection.
If the model is NURBS, make sure the points are symmetrical.
isn't a facility way, but it is exactly.
You can use some selecting tools, for example,
lasso picking, add or remove to selection.
If the model is NURBS, make sure the points are symmetrical.
Technical Discussion » Why Houdini became slowly.
- Xiangbiao
- 27 posts
- Offline
Thank you.
I'm using 5.5 on xp.
The .hip file are created by myself.
Even if I createed a new one, without any operations, save it,
the Untitle file would became about 20M.
Sure, I did many operations to the file.
I didn't notice which operation after it the speed became slowly.
CPU: Celeron 900 MHz.
RAM: 128M.
Video card: Sis 630, 8M, compositive within mainboard.
Thank you.
I'm using 5.5 on xp.
The .hip file are created by myself.
Even if I createed a new one, without any operations, save it,
the Untitle file would became about 20M.
Sure, I did many operations to the file.
I didn't notice which operation after it the speed became slowly.
CPU: Celeron 900 MHz.
RAM: 128M.
Video card: Sis 630, 8M, compositive within mainboard.
Thank you.
Technical Discussion » Why Houdini became slowly.
- Xiangbiao
- 27 posts
- Offline
Very strange, but happened yestoday.
Almost couldn't run.
There were no changes about Double Buffering, Draw Lines Smoothly,
reserve for undo system, and other applications were runnig at the same
time with Houdini.
I opened a .hip file random, which was about 200KB,
with no operations, saved, and the file became about 20M.
Perhaps because of this.
Any suggestion?
Thank you.
Almost couldn't run.
There were no changes about Double Buffering, Draw Lines Smoothly,
reserve for undo system, and other applications were runnig at the same
time with Houdini.
I opened a .hip file random, which was about 200KB,
with no operations, saved, and the file became about 20M.
Perhaps because of this.
Any suggestion?
Thank you.
Technical Discussion » Smoke tutorial
- Xiangbiao
- 27 posts
- Offline
Technical Discussion » 3d texture Generator
- Xiangbiao
- 27 posts
- Offline
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