Hi everyone,
I'm making a noisy shader in vops and I need the noise to “stick” to the object if it moves. I've done a “uv project” on the object at the sop level. I know that I can get in s & t and put it into a texture vop, but I don't want to use a texture map. If I leave the texture map field blank, it renders reddish. Is there another vop I can use that will take and use the s & t?
Thanks!
Christine Smith
Northrop Grumman
Engineering Visualization Resource
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Technical Discussion » Getting uvs into shader vops
- chrsmith
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Technical Discussion » How to use a cop image as a texture map
- chrsmith
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Technical Discussion » How to use a cop image as a texture map
- chrsmith
- 23 posts
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Hi everyone,
I created a ramp COP and I want to use it as a texture map. But it looks like any VEX shader I use wants me to give it a file name of an image on the hard drive. Isn't there a way to reference the COP image like we used to in older versions of Houdini?
Thanks!
Christine Smith
I created a ramp COP and I want to use it as a texture map. But it looks like any VEX shader I use wants me to give it a file name of an image on the hard drive. Isn't there a way to reference the COP image like we used to in older versions of Houdini?
Thanks!
Christine Smith
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