try this (free) open 3D point cloud and mesh processing software that's
Open Source Project CloudCompare
https://www.danielgm.net/cc/ [www.danielgm.net]
export from the program above a .fbx or .obj
file formats it can read and export
http://www.cloudcompare.org/doc/wiki/index.php?title=FILE_I/O [www.cloudcompare.org]
see if does a better job then Revit
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Technical Discussion » Working with CAD files and Pointcloud files in Houdini?
- gfxfx
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Technical Discussion » group3 = group1 minus group2 how do i do this in vex
- gfxfx
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Thank you your very kind "pabcou" for taking the time to post it's much appreciate.
I understand how it works now.
I understand how it works now.
Edited by gfxfx - Oct. 21, 2018 13:42:35
Technical Discussion » group3 = group1 minus group2 how do i do this in vex
- gfxfx
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i played a round with Group Combine before i post this and the documents on the Group Combine were bit confusing
Thank you pabcou that was very helpful can you show me were the “minus” was in @group_group3 = @group_group1 && !@group_group2;
i do not see a minus in the equation can you show me how do It with a “plus” i not c++ or vex programmer but i am kind of a novice python programmer.
bit break down would be useful
its only easy when you know how!!!
Thank you pabcou that was very helpful can you show me were the “minus” was in @group_group3 = @group_group1 && !@group_group2;
i do not see a minus in the equation can you show me how do It with a “plus” i not c++ or vex programmer but i am kind of a novice python programmer.
bit break down would be useful
its only easy when you know how!!!
Edited by gfxfx - Oct. 20, 2018 15:38:39
Technical Discussion » group3 = group1 minus group2 how do i do this in vex
- gfxfx
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how do i do this in vex and group1 and group2 are Primitives.
group3 = group1 - group2
group3 = group1 minus group2
group3 = group1 - group2
group3 = group1 minus group2
Edited by gfxfx - Oct. 20, 2018 08:00:45
Houdini Lounge » Any anyone know about Solaris?
- gfxfx
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So Tops are Task by going whats in the documents.
I guess big FX company's have ask for this, i would think big FX company's have some programmers which all ready do this to a point in some form of python or c++ or vex with in side of Houdini.
I think it will be very us full so eg would be “i am guessing” people could set up a “TASK” to render then set task to colour correct then set another task a separate render then set a task to comp it together then “run the Task” send of to local render or to render farm.
i think vops in side of cops2/img will need to be update in some form they tad slow and old but in future i see the huge possibles with TASK's would stop round trip to NUKE for comp if you do this all in same program
It would be very cool to have ofx plugins with in cop2/img
I guess big FX company's have ask for this, i would think big FX company's have some programmers which all ready do this to a point in some form of python or c++ or vex with in side of Houdini.
I think it will be very us full so eg would be “i am guessing” people could set up a “TASK” to render then set task to colour correct then set another task a separate render then set a task to comp it together then “run the Task” send of to local render or to render farm.
i think vops in side of cops2/img will need to be update in some form they tad slow and old but in future i see the huge possibles with TASK's would stop round trip to NUKE for comp if you do this all in same program
It would be very cool to have ofx plugins with in cop2/img
Edited by gfxfx - Oct. 18, 2018 10:10:58
Houdini Lounge » Houdini 17 reactions and thoughts
- gfxfx
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I completely agree “Barrett Meeker” the new alignment handles are a god send i can spend many minutes to drop down transform node then type in were best guess should be or looking at geometry spreadsheet try work which point is which then uses middle mouse button on the transform node to tweak it were it should be all that eats time and flow so big YES for new alignment handles they are fantastic.
Edited by gfxfx - Oct. 4, 2018 04:51:36
Houdini Lounge » Is the Shader building environment that was meant to be in 16 then 16.5 in 17?
- gfxfx
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Houdini Indie and Apprentice » how do you create hotkey to "render to disk" ?
- gfxfx
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Technical Discussion » How to make this?
- gfxfx
- 91 posts
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Houdini Lounge » will there be a live stream for H17 Launch Event
- gfxfx
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thank you so much jsmack for T-Shirt link
would be nice if the SIDE FX team said yes or no for “will there be a live stream”
would be nice if the SIDE FX team said yes or no for “will there be a live stream”
Houdini Lounge » will there be a live stream for H17 Launch Event
- gfxfx
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will there be a live stream for H17 Launch Event
and congratulations all the tickets went in less then 24 hours
Just show you so much Love for Houdini
of topic i know but can you please sell some Houdini T-shirts some were I proud user I want show people i am one !!!
and congratulations all the tickets went in less then 24 hours
Just show you so much Love for Houdini
of topic i know but can you please sell some Houdini T-shirts some were I proud user I want show people i am one !!!
Houdini Lounge » Siggraph 2018
- gfxfx
- 91 posts
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as well as new ‘vellum“ and ’FEM' thanks point that out rpdacosta
but i all so see new category ”Planar" from the tab menu
you see it at 23:56 in on the video
but i all so see new category ”Planar" from the tab menu
you see it at 23:56 in on the video
Edited by gfxfx - Aug. 26, 2018 06:13:58
Houdini Lounge » Siggraph 2018
- gfxfx
- 91 posts
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do you have ETA when you will be up loaded the videos because I keep check this forum every hour of every day and please do not answer with “soon” I am so sorry for my impatience but every one so keen to have look at the videos.
Houdini Indie and Apprentice » were do i find "Operator Type Manager window" is not under windows tab i have look round for last hour can not find it
- gfxfx
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thank you tamte so much (only easy when you know how) !
Assets/ Asset Manger is the new Operator Type Manager window (or same as) i wish they update there documents
Assets/ Asset Manger is the new Operator Type Manager window (or same as) i wish they update there documents
Houdini Indie and Apprentice » were do i find "Operator Type Manager window" is not under windows tab i have look round for last hour can not find it
- gfxfx
- 91 posts
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were do i find “Operator Type Manager window” is not under windows tab i have look round for last hour can not find it
Houdini Lounge » Siggraph 2018
- gfxfx
- 91 posts
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thank you Zoot !!!
but do not understand “Incredible new features!” from madrenderman were he got that information from.
all it list from that link is “session on PolyDraw 1.0” new modelling tool that's 1 to say “Incredible new features!” sound like much more then 1
am i missing something?
but do not understand “Incredible new features!” from madrenderman were he got that information from.
all it list from that link is “session on PolyDraw 1.0” new modelling tool that's 1 to say “Incredible new features!” sound like much more then 1
am i missing something?
Edited by gfxfx - Aug. 3, 2018 05:26:11
Houdini Lounge » Siggraph 2018
- gfxfx
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can some the links to it “H17 Sneak Peek” session on PolyDraw 1.0, as well as the numerous TBD sessions?”
typing “PolyDraw” in google does not help me at all
typing “PolyDraw” in google does not help me at all
Edited by gfxfx - Aug. 2, 2018 05:17:13
Houdini Lounge » Custom Node for Speedup (up to 2x) of Python in SOP-Context
- gfxfx
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Houdini Lounge » Houdini 16.5 must be imminent...
- gfxfx
- 91 posts
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Houdini Lounge » Houdini 16.5 must be imminent...
- gfxfx
- 91 posts
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Will there be a live stream of “Houdini 16.5 New Function Introduction Seminar” will be held at the Canadian Embassy on Tuesday, October 31
Edited by gfxfx - Oct. 29, 2017 02:58:36
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