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Houdini Lounge » New Website: Post Feedback Here
- digitallysane
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Technical Discussion » Blend Shapes to Unreal Engine
- digitallysane
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Hey Artur,
Tried to contact you by PM as well.
Do you have any progress on blendshape animation export?
Tried to contact you by PM as well.
Do you have any progress on blendshape animation export?
Technical Discussion » Gimble Lock in shoulder bones :(
- digitallysane
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Can you just have the Bone LookAt the target Null and use another null as an UpVector?
Or maybe just check the SimpleMale/Female rigs included with Houdini?
Or maybe just check the SimpleMale/Female rigs included with Houdini?
Houdini Engine for Unreal » Character to BFX -> Unreal
- digitallysane
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ttvdsfxI'm losing you here TBH.
And let's admit it, Houdini is probably not a package of choice for gamedev animation to begin with.
Peter StefcekI think it would be more productive to contact support and get added on the corresponding RFE, as suggested here: http://www.sidefx.com/forum/topic/45588/?page=2#post-203515 [sidefx.com]
Still no support for this? I mean how can anyone take this software seriously when its missing such a crucial feature its pretty much useless for any Game Development. If I am forced to use another software for blendshapes I may as well use it for everything, only top tier AAA studios can afford pipeline with multiple software packages.
I will definitely not be renewing our licenses for next year until this is solved since Houdini has been practically sitting at the bench since we discovered you can't export blendshapes from it. Shame since otherwise its great software.
and have a constructive discussion there about what would be needed for our pipelines.
Houdini Lounge » Houdini Automated Visual Effects, Animation And Modeling
- digitallysane
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grayOlorinWhat art is would be a quite complicated discussion.
in regards to what is Art, I think the best definition that I ever heard (with the caveat that I cannot remember the source for it), is that Art is:
“ The arrangement of any elements in such a way that it entices a feeling or emotion”
nice and simple
elements can be anything (lines, shapes, audio, video, geometry, points flying around, etc), and the result is simply a feeling or emotion (pleasure, dislike, excitement, disgust, etc). in this particular definition, a mathematical algorithm which is able to entice some feeling or emotion could be defined as such (think about the use of geometrical concepts such as the golden ratio in renaissance art).
What it is not, might be simpler.
But to be art, something needs to have intent. No, the simple default output of some algorithm, even it might be “nice” to look at, is not art. The same as a superb landscape, or a rainbow after a storm, even if they might fill you with quite powerful emotions, are not art.
Houdini Lounge » Houdini Roadmap video
- digitallysane
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nodewayPossible future scenarios are just that, but FBX with animated blendshapes is a proven pipeline that works, now, from any other package except Houdini.
Anyway, maybe some other format not owned by Autodesk could be implemented. I think Pixar scene format supports rigs? Maybe it's time to add request to UE4 team to add support for it.
Houdini Lounge » Houdini Roadmap video
- digitallysane
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ndicksonI did post some suggestions in that RFE, basically to have a checkbox on the Blenshape SOP for making a FBX compatible setup, which in turn would store each blendshape as a 3fp generic attribute which could safely be transported down the SOP stream until output. Wouldn't that work?
I hear ya. The biggest difficulty with adding support for exporting Houdini's blend shapes to FBX is that Houdini's blend shapes support is *much* more general than FBX's blend shapes support. We'd need to have code to identify when a network happens to have exactly the right setup where it can be exported, and it'd fail in the vast majority of possible setups, so we'd need some way of trying to determine and then indicate to people what they need to change in order for it not to fail. Alternatively, we could slap together a bunch of heuristics to guess what might be closest, (which would also be a lot of work), but then it'd get into a mess of “Why doesn't this look like it did in Houdini?” Either way, there would still undoubtedly end up being some remaining differences.
If you really want it, though, please contact support to get added to RFE #70989 for FBX export of blendshapes, (unless you're already on it), and discuss recommendations there.
Edited by digitallysane - Aug. 21, 2016 06:52:57
Houdini Lounge » Houdini Automated Visual Effects, Animation And Modeling
- digitallysane
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FVGDOTCOMYeah, so I'm free to say that what you post on that page is not art. Go figure.
In the US what constitutes art (free speech) is protected by our constitution fortunately.
Houdini Lounge » Houdini Automated Visual Effects, Animation And Modeling
- digitallysane
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The word “intolerant” is getting abused on this forum recently.
I followed the link in your post. There I found a bunch of photos and the results of some image processing / geometry generation applied on them. That is not art, is an example of an algorithm.
If I apply a Sobel filter on a folder of images using a batch process like ImageMagick, all I get is some filtered images, not art. Yeah, in the 80ies the result of some filtering operations was considered “digital art”, but we're in 2016 nowadays.
Instead of trying to utter such nonsense as “I'm an artist even if I'm not an artist”, maybe you should simply try to find some artists to work with you on your tools. It's painfully obvious from this thread and other posts of yours that, while your tech knowledge might be amazing and even innovative, you have absolutely no idea on how these tools are used to obtain an artistic result, which sometimes (not that often, unfortunately), can even be called art.
I followed the link in your post. There I found a bunch of photos and the results of some image processing / geometry generation applied on them. That is not art, is an example of an algorithm.
If I apply a Sobel filter on a folder of images using a batch process like ImageMagick, all I get is some filtered images, not art. Yeah, in the 80ies the result of some filtering operations was considered “digital art”, but we're in 2016 nowadays.
Instead of trying to utter such nonsense as “I'm an artist even if I'm not an artist”, maybe you should simply try to find some artists to work with you on your tools. It's painfully obvious from this thread and other posts of yours that, while your tech knowledge might be amazing and even innovative, you have absolutely no idea on how these tools are used to obtain an artistic result, which sometimes (not that often, unfortunately), can even be called art.
Houdini Lounge » Houdini Automated Visual Effects, Animation And Modeling
- digitallysane
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FVGDOTCOMThat has nothing to do with art.
I am no artist yet using AFX algorithmic prosthetics I can create art.
Houdini Lounge » Don't install the latest windows 10 insider preview update
- digitallysane
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Houdini Engine for Unreal » Character to BFX -> Unreal
- digitallysane
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Houdini Engine for Unreal » Character to BFX -> Unreal
- digitallysane
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I did test Steven's toolset and while it's very nice for lots of things, you won't be able to get a lip-synch at the exact timing from H to UE.
There is a collection of Python scripts around that allow you to embed blendshapes in an FBX as a post-process, but without their animation.
After studying it a bit, I suppose it can be extended to get the animation as well.
Yes, this is a long standing RFE, BTW.
There is a collection of Python scripts around that allow you to embed blendshapes in an FBX as a post-process, but without their animation.
After studying it a bit, I suppose it can be extended to get the animation as well.
Yes, this is a long standing RFE, BTW.
Houdini Lounge » New Website: Post Feedback Here
- digitallysane
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As seen on pretty much any other forum software out there, a feature for blocking users would be nice (that is, the posts of a user that I blocked are not shown when a thread is displayed).
Houdini Lounge » New Website: Post Feedback Here
- digitallysane
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Interesting. I have no way to check that. Chrome on Win 10 here.
I checked and it also works on Firefox and Edge.
I checked and it also works on Firefox and Edge.
Houdini Lounge » New Website: Post Feedback Here
- digitallysane
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Seems to be working on this side…
BTW, it only needs the link (URL in browser address bar) of the Vimeo video, not the embed code or anything special.
BTW, it only needs the link (URL in browser address bar) of the Vimeo video, not the embed code or anything special.
Edited by digitallysane - June 25, 2016 14:18:13
Houdini Lounge » New Website: Post Feedback Here
- digitallysane
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Houdini Lounge » New Website: Post Feedback Here
- digitallysane
- 1192 posts
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Houdini Lounge » New Website: Post Feedback Here
- digitallysane
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Is there any intention to do some changes to the profile page according to the previous feedback (Expertise menu entries, number of personal sites fields and social media links, layout of the Bio text block)?
Houdini Lounge » Considering renaming Journal to Changelog
- digitallysane
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Nothing against “Changelog”, but “Journal” is better (and so is “Master” ).
I personally like all the small things that give Houdini (and its larger environment) a different identity.
I personally like all the small things that give Houdini (and its larger environment) a different identity.
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